Powered by Modular Merchant Shopping Cart Software
View Large Image

Matchmoving 101: Fundamentals

Camera Tracking Techniques with Stephen McClure

Sample Clip

Whether in film, episodic television, commercials or music videos, the integration of 3D elements and effects is now a mainstay of modern post production. In the first DVD of this series Stephen McClure introduces you to the fundamentals of matchmoving. For both beginners and professionals, this lecture discusses the details of the matchmoving process including hand tracking techniques, survey information, distortion grid usage, and film terminology. Stephen shows how to recreate real world camera elements in the Maya environment, create custom camera controls, use Maya's integrated camera controls and set up the most popular professional and consumer formats.

  • Methodology
  • 2K Anamorphic Film Plate Setup
  • NTSC Video Camera Plate Setup
  • Film and Video Formats
  • Survey Information
  • Distortion Grids
  • Real World Camera Attributes
  1. Overview of a Match Move: Nodal Pan
  2. Overview of a Match Move: Nodal Pan, Cont.
  3. Real World Camera Discussion
  4. Popular Formats: Video and Film
  5. Fitting Formats
  6. Film Gate, Resolution Gate and Image Plane
  7. Maya Camera Controls
  8. Survery Information Overview
  9. NTSC Camera Setup
  10. Film Terminology and Anamorphic Camera Setup
  11. Distortion Grid Usage
  12. Conclusion
  • Product Code: SMC01
  • ISBN: 1-59762-935-9
  • UPC: 805366016296
  • Duration: 280 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Autodesk
    Maya

Stephen McClure

Resident Artist/Producer
The Gnomon Workshop

With over twelve years of experience in the field of animation and visual effects, Stephen McClure has worked on numerous projects involving the many aspects of CG matchmoving and integration. For eight years he was a lead artist on high-end television commercial work at The Digital Lab, whose clients included Coca Cola, EDS, Sega, Chevrolet, Motorola and Taco Bell. Stephen's other credits include music videos, episodic television and feature films such as Sphere and Practical Magic. Stephen has been teaching at the Gnomon School for over six years and has also taught at Art Center College of Design in Pasadena, as well as at UCLA Extension. He is currently a resident artist and producer at The Gnomon Workshop. Stephen received BFAs from Art Center College of Design, and from The School of The Art Institute of Chicago.