Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.
- Status Line
- Shelf
- Toolbox
- Command Line
- Time Line
- Help Line
- Primitives
- Manipulators
- Pivot Points
- Snapping Tools
- Cameras
- Hierarchies
- Outliner
- Hypergraph
- Hotbox
- Marking Menus
- Script Editor
- Hotkeys
- User Colors
- Construction History
- Channel Box
- Channel Control
- Attribute Editor
- Layer Editor
- Maya Projects
- Maya Preferences
- UI Overview
- Manipulation
- Placement
- Hierarchies
- Selection Masks
- Marking Menus and Hotkeys
- User Colors
- Channels
- Scene Management
- Maya Projects
- Maya Preferences
- NURBS vs Polygons
- Product Code: AAL02
- ISBN: 1-59762-899-9
- UPC: 805366016654
- Duration: 300 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here here.
Software Used:
Autodesk
Maya
Alex Alvarez
Founder, Director The Gnomon Workshop
Gnomon School of Visual Effects
Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.
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"I've watched Alex Alvarez's training DVDs on Dynamics... and they are amazing! I've learned so much from the lectures, they have helped make me a better visual effects artist. I started using Maya for effects animation when I joined Square USA for the film "Final Fantasy" about 4 years ago. I wish I had these DVDs then. Well, better late than never. "




































