In this third DVD of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.
- Preparing Black & White Line Art for Color in Photoshop®
- Establishing a Foundation of Light/dark Values
- Picking/Establishing a Palette
- Working with Imported Textures
- Finishing/Balancing Final Colors and Values
- Setting up Black + White line art
- foundation gradients + textures
- border colors
- decorative elements / flags / mountains
- Mountains / buildings / the horse
- Finishing the horse
- Starting the figure: Skin tones
- Rendering the hair / starting the armor
- Detailing the armor
- Rendering the cape + swords
- Rendering the shield / tweaks + cleanup
- creating depth + separation
- color + value balance / light bloom
- RGB/CMYK conversion
- Product Code: SFI01
- ISBN: 1-59762-884-0
- UPC: 805366016807
- Duration: 180 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Adobe
Photoshop
Steve Firchow
Art Director, Spark Unlimited
Comic Book Artist
Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.
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"Comics are unique in the world of art in that creating one is truly a collaborative effort and I have had the good fortune in my career to have a master like Steve Firchow as an artistic partner. Ask any artist and they'll tell you the thrill of creation usually ends when they finish the work. That's a shame because for me, once I've done my part, the anticipation of Steve enhancing and completing my work just keeps the thrill going. And that, as they say, is priceless."










