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Character Animation for Games

Animation Techniques with Robert Coddington

Sample Clip

This lecture is an introduction to character animation as it relates to video games and interactive media. Robert takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle. As an added bonus, this DVD also includes a professional quality character rig so you can follow along and get started animating in Maya right away.

  • Maya Preferences
  • Tools for Animation
  • The Graph Editor
  • Saving and Manipulating Keys
  • How to use the Character Rig
  • Dynamic Character Posing
  • Simple Loops and Transitions
  • Creating a Run Cycle
  1. Preferences, Tools and the Character Rig
  2. Dynamic Character Posing
  3. Graph Editor and Saving Keys
  4. Loops and Transitions: Part 1
  5. Loops and Transitions: Part 2
  6. Loops and Transitions: Part 3
  7. Loops and Transitions: Part 4
  8. Loop and Transition Movie
  9. Blocking a Run Cycle: Part 1
  10. Blocking a Run Cycle: Part 2
  11. Making Changes to a Run Cycle
  12. Final Run Cycle Movie
  • Product Code: RCO01
  • ISBN: 1-59762-932-4
  • UPC: 805366016326
  • Duration: 400 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here.

  • Software Used:

  • Autodesk
    Maya

Robert Coddington

Lead Animator
Electronic Arts

Robert Coddington is a Lead Animator at Electronic Arts Los Angeles. Formerly a lead AI Animator on Medal of Honor, Robert now provides animation direction for an unannounced science fiction project at EALA for PlayStation® 3 and Xbox 360TM. Credits include: The Medal of Honor: European Assault, Pacific Assault, Rising Sun, Knock Out Kings (2001, 2002), X-Files and Fugitive Hunter. Robert attended The Academy of Art University in San Francisco and has been teaching character animation at Otis College of Art and Design in Los Angeles, California for the past three years.

Watch this tutorial now with an Online Training Subscription.

"The power and purpose of animation is to create characters with souls worthy of the audience's devotion. When you see how Bobby works, thinks and expresses those ideals in his animation you will know you are experiencing the creative truth of an excellent artist, and more importantly the mentoring of a master teacher."

- Duane Loose
Art Director
Electronic Arts Los Angeles

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