Texture Painting: Weathered SurfacesPhotorealistic Texturing with Paul Campion |
Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and "wear and tear" on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®.
- Shooting Photographic Reference
- Photographing Buildings
- Building Observation Skills
- Understanding Different Material Surfaces
- Simulating Aging, Wear & Tear
- Realistic Detail Using Masks
- Architectural Details & Scale
- Painting Interiors
- Realistic Transparency & Reflection Maps
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Chapters: Disk One
- Photographing the Reference
- Correct Texture Map Size
- Quick Textures
- Painting the Color Map Part 1
- Painting the Color Map Part 2
- Adding Transparency
- Creating Realistic Bump Maps
- Specular and Reflection Maps
- Studying the Map Layers
- Summary
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Chapters: Disk Two
- Photographing Buildings
- Painting the Color Map Part 1
- Painting the Color Map Part 2
- Painting Transparency Maps
- Adding Window Detail
- Summary
- Product Code: PCA02
- ISBN: 1-59762-971-5
- UPC: 805366013233
- Duration: 432 Minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Software Used:
Autodesk
Maya
Adobe
Photoshop
Paul Campion
Texture painter
Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's "Sin City" graphic novels.
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"On Lord of the Rings, Paul Campion was one of the texture painters from Weta Digital who helped me make the transition from airbrushing and physical makeup effects to the world of digital texture painting. His assistance and training has been invaluable, without it I would not be art directing and texture painting CG creatures."














