In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop®, discussing how observation and an understanding of the original object’s surface qualities are the skills necessary to create photorealistic textures. Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop® to create detailed realistic head textures.
- Interpreting Reference Photography
- Understanding Surface Qualities
- Creating Efficient UV Space
- Mapping Strategies for color, bump and Specular
- Projecting & Baking Textures
- Painting Facial Features & Eyes
- Preparing Reference
- Studying Surface Qualities
- Set-Up of the Maya Workspace
- UV Mapping Essentials
- Bump Mapping Essentials
- Specular Mapping Essentials
- Creating UV Snapshots
- 10 Minute Textures
- Painting the Color Map
- Painting the Bump and Specular Maps
- Applying and Refining the Final Maps
- Summary
- Product Code: PCA01
- ISBN: 1-59762-972-3
- UPC: 805366013134
- Duration: 295 Minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Software Used:
Autodesk
Maya
Adobe
Photoshop
Paul Campion
Texture painter
Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's "Sin City" graphic novels.
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"On Lord of the Rings, Paul Campion was one of the texture painters from Weta Digital who helped me make the transition from airbrushing and physical makeup effects to the world of digital texture painting. His assistance and training has been invaluable, without it I would not be art directing and texture painting CG creatures."














