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Organic Modeling 2

Head Patching

Sample Clip

While there are several methods for creating a character, patch modeling can yield the cleanest results. It allows for high amounts of localized detail, clean parameterization for texture mapping, and the use of stitching tools. O.M.2 continues from where O.M.1 leaves off, where once the overall form of the head has been defined, and the detail surfaces modeled, one begins unifying them into a cohesive surface network.

  • Curve Tools
  • Align Curve
  • Rebuild Curve
  • Detach Surface
  • Rebuild Surface
  • Project Tangent
  • DXF Paramterization
  • Stitch Edges Tool
  • Global Stitch
  1. Introduction
  2. Curves on Surface
  3. Editing Curves
  4. Boundary Surfaces
  5. Fixing the Pole
  6. Patching in Elements
  7. Credits
  • Product Code: ORG02
  • ISBN: 1-930878-11-7
  • UPC: 805366001230
  • Duration:
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Autodesk
    Maya

Alex Alvarez

Founder, Director The Gnomon Workshop
Gnomon School of Visual Effects

Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.

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"I've watched Alex Alvarez's training DVDs on Dynamics... and they are amazing! I've learned so much from the lectures, they have helped make me a better visual effects artist. I started using Maya for effects animation when I joined Square USA for the film Final Fantasy about 4 years ago. I wish I had these DVDs then. Well, better late than never. "

- Andy Chen
Effects Animator
Dreamworks Feature Animation

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