This is Mark Goerner’s second disc in a series demonstrating the step-by-step development of interior spaces. This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting. Mark will take you through the process he uses to develop a color palette by establishing hues and values for focus in addition to using photo reference and perspective grids. Issues of building a believable atmosphere, design exploration using layers, techniques of cut, copy and paste to generate both repeated design elements and patterns, as well as plotting reflections are covered.
- Blocking in the Canvas
- Establishing Focal Points
- Using Layers
- Perspective
- Cut, Copy, Paste Techniques
- Lighting
- Architectural Detailing
- Introduction
- Rough Color Palette
- Atmospheric Indication
- Roughing in Lighting
- Perspective Layer
- Cut, Copy, Paste Technique
- Pattern Creation
- Last Adjustments
- Credits
- Product Code: MGO02
- ISBN: 1-930878-86-9
- UPC: 805366008734
- Duration: 120 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Adobe
Photoshop
Mark Goerner
Concept Designer
Mark Goerner is one of L.A.’s leading concept artists whose contribution of design content and illustration include television, film, automotive, theme park and gaming industries. Mark graduated from Art Center College of Design with distinction in Transportation Design with emphasis on Entertainment Design in 1996. Since then he has worked with BMW/Designworks, Coca-Cola, Rhythm and Hues for Disney, Kraft, Honda, and Intel along with other local and international companies. His current focus has been designing architectural spaces, props, transportation and characters for such films as Minority Report, Constantine, X-men 2, Superman, and The Terminal.
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"I consider Mark to be a young master in our industry and one of a handful of concept artist whom never feared to try out new ideas, concepts and techniques. In a few hours, by watching his DVDs, you can learn and benefit from years of his experimentations and explorations. This experience is priceless, and he shares it openly with all of us."













