UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
- UTE (UV Texture Editor)
- UV Projection
- Creating UV Shells
- Mirroring UVs
- Transferring UVs
- Shell Arrangement
- Using a Reference Map
- Focusing Resolution
- Separating the Model
- Mapping the Head
- Mapping the Upper Body
- Mapping the Lower Body
- Mapping Hands
- Mapping Boots
- Mapping Gear
- Mirroring Geometry and UVs
- Arranging Shells
- Product Code: MES03
- ISBN: 1-59762-973-1
- UPC: 805366013035
- Duration: 515 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Autodesk
Maya
Mayan Escalante
Electronic Arts
Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.
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"Mayan is a superbly talented 2D and 3D character artist which makes him an invaluable asset at Electronic Arts. His DVDs illustrate the techniques used to remain within a production's budget, and the technological limitations for a shippable game character. Whether you are trying to break into the Video Game industry or looking to add to your existing skill set for content creation, look no further."












