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Body Modeling for Games

Low Poly Modeling with Mayan Escalante

Sample Clip

Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in "Head Modeling for Games", demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

  • Use of Concept Drawings in Modeling
  • Poly Count Restrictions
  • MJ Poly Tools
  • Primitive Modeling
  • Modeling the Form
  • Topology
  1. Setting up the Scene
  2. Blocking in the Body
  3. Modeling Secondary Details
  4. Modeling Finishing Details
  5. Modeling Hands
  6. Modeling Boots
  7. Gear Modeling and Integration
  8. Edge Smoothing and Finalizing Scene
  • Product Code: MES02
  • ISBN: 1-59762-974-X
  • UPC: 805366012939
  • Duration: 515 minutes
  • Formats: DVD-ROM

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

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  • Software Used:

  • Autodesk
    Maya

Mayan Escalante

Electronic Arts

Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.

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"Mayan is a superbly talented 2D and 3D character artist which makes him an invaluable asset at Electronic Arts. His DVDs illustrate the techniques used to remain within a production's budget, and the technological limitations for a shippable game character. Whether you are trying to break into the Video Game industry or looking to add to your existing skill set for content creation, look no further."

- Matt Aldridge
Character Artist
Electronic Arts

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