3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
- Polygon Component Modeling
- Poly Count Restrictions
- Topology
- MJ Poly Tools
- Polygon Modeling Tools
- Facial Anatomy
- Setting Up the Scene
- Modeling Features
- Modeling the Skull
- Modeling the Neck
- Modeling Hair
- Modeling Inner Mouth Geometry
- Final Steps
- Product Code: MES01
- ISBN: 1-59762-975-8
- UPC: 805366012830
- Duration: 195 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Autodesk
Maya
Mayan Escalante
Electronic Arts
Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.
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"Mayan is a superbly talented 2D and 3D character artist which makes him an invaluable asset at Electronic Arts. His DVDs illustrate the techniques used to remain within a production's budget, and the technological limitations for a shippable game character. Whether you are trying to break into the Video Game industry or looking to add to your existing skill set for content creation, look no further."













