Creature Texturing and Rendering for ProductionTexturing Techniques with Laurent Pierlot |
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
- Painting Texture Layers with Bodypaint
- Creating Maps in Photoshop®
- Duplicating Maps in Photoshop®
- Creating Shaders with Brazil
- Painting Seams with Bodypaint
- Rendering Passes with Max/Brazil
- Compositing with Digital Fusion
- Creating the Map Folders, Collecting Textures
- Importing the Mesh in BodyPaint 3D
- Creating Maps in Photoshop, the Overall Look
- Duplicating Shaders and Maps
- Fixing Seams in BodyPaint 3D
- Rendering and Presenting a Sample Still
- Product Code: LPI03
- ISBN: 1-59762-917-0
- UPC: 805366016470
- Duration: 140 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
-
Software Used:
Autodesk
3ds Max
Pixologic
ZBrush
MAXON
Bodypaint
Laurent Pierlot
Blur Studios
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
- Watch Now
Subscription
- add to cart
DVD
- add to cart
Digital Download
"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation. Zombies with brains oozing from their eye sockets? We get Laurent. Mutated alien monsters? Laurent."














