Creature Modeling for ProductionCreature Modeling Techniques with Laurent Pierlot |
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..
- Max's Polygon Modeling Tools
- Volumes and Proportions
- Achieving Clean Topology
- Reshaping Volume with ZBrush
- Lighting and Rendering the Final Mesh
- Quick Sample Presentation for Clients/supervisors
- Low Poly Modeling of the Body
- Subdividing the Body
- Low Poly Modeling of the Arms and Legs
- Subdividing/Detailing the Arms and Legs
- Reshaping the Mesh in ZBrush
- Adding the Final Details
- Lighting, Rendering for a Sample Still
- Product Code: LPI01
- ISBN: 1-59762-919-7
- UPC: 805366016456
- Duration: 180 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
Autodesk
3ds Max
Pixologic
ZBrush
Laurent Pierlot
Blur Studios
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
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"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation. Zombies with brains oozing from their eye sockets? We get Laurent. Mutated alien monsters? Laurent."













