This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
- Zspheres
- Standard, Inflate, Pinch Brush
- Edgeloops
- Working with SDiv levels
- Symmetry Techniques
- Stencils
- Projection Master
- UVs and Texture Creation
- BumpViewer Material
- Exporting Geo and Displacement
- Rendering w/ Maya and
- Mental Ray
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Chapters: Disk One
- Introduction
- Getting Started with Zspheres and Defining Forms
- Eyelid Edgeloops and Initial Symmetry
- Refining Forms with the Standard Brush
- Refining the Ears and Nose
- Refining the mouth and Neck
- Adding Horns and Inserting Edgeloops
- Refining the Eyes
- Getting Started with Projection Master
- Detailing the Face
- Using Inflate and Pinch
- Detailing the Neck
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Chapters: Disk Two
- Refining the Horn
- Reestablishing Symmetry with Resym/Smart Resym
- Adding Symmetry
- Creating UVs and Using the BumpMaterial
- Bumptools Overview / Creating Custom Alphas
- Painting the Bump Map, Part One
- Painting the Bump Map, Part Two
- Specular Map
- Color Map
- Exporting Displacements and Geometry
- Refining and Preparing Textures in Photoshop
- Bringing it All Together in Maya
- Product Code: AAL01
- ISBN:
- UPC:
- Duration: 515 minutes
- Formats: DVD-ROM
DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display
DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft® Windows® Vista®
- Microsoft® Windows® XP Professional
- Microsoft Windows 2000 Professional
- Apple® Mac® OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
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Software Used:

Autodesk
Maya
Pixologic
ZBrush
Alex Alvarez
Founder, Director The Gnomon Workshop
Gnomon School of Visual Effects
Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.
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"I've watched Alex Alvarez's training DVDs on Dynamics... and they are amazing! I've learned so much from the lectures, they have helped make me a better visual effects artist. I started using Maya for effects animation when I joined Square USA for the film "Final Fantasy" about 4 years ago. I wish I had these DVDs then. Well, better late than never. "















