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Advanced 3D Matte Painting Techniques

with Garrett Fry

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In this DVD, Garrett Fry demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting and compositing. Garrett thoroughly discusses how to approach, problem solve and plan complex 3D projection based Matte Paintings using Maya, Nuke and Mari. He shares his techniques for developing an efficient Matte Painting workflow, incorporating photogrammetry into a Matte Painted environment and creating projection setups in multiple software packages. Using the latest Matte Painting techniques used in the film industry, this advanced lecture is designed for both aspiring and experienced artists.

  • Painting
  • Modeling
  • Texturing
  • Lighting
  • Rendering
  • 3D projection
  • Compositing
    Chapters
  1. Introduction
  2. Matte Painting Bash
  3. Photogrammetry with Photoscan
  4. Photogrammetry Of Gothic Structure
  5. Modeling Tips
  6. Bash Projection Modeling
  7. Projection Modeling
  8. Photo Modeling
  9. Projection Intro
  10. Primary and Secondary Projections
  11. Projection test
  12. Photo Shoot Prep
  13. Photoshop Tools
  14. Painting The Projection
  15. Applying the Projections
  16. Matte Painting Bash Wrap
  17. Nuke Prep Export OBJs
  18. Nuke Projection Set Up
  19. Mari Model Prep of Gothic Arch
  20. Short Intro to Mari UI
  21. Painting In MARI
  22. Quick Unproject And Quick Project
  23. Exporting From Mari
  24. Lighting The Gothic Arch
  25. Lighting The Angel
  26. Day for Night Sky Using Camera RAW
  27. Rough Lighting in Photoshop
  28. Looking at the Lighting in Nuke
  29. Using Proj Geo for Shadows
  30. Making A Seemless Projection
  31. Dimensionalizing The Trees pt1
  32. Dimensionalizing The Trees pt2
  33. Refining the Matte Painting
  34. Creating CG Fog
  35. Final Wrap

  • Product Code: GFR01
  • ISBN: 1-59762-727-5
  • UPC: 805366018368
  • Duration: 601 minutes
  • Formats: DVD-ROM, Digital Download

DVD-ROM Requirements:

  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

DVD-ROM and Digital Download Requirements:

Minimum Operating System:

  • Microsoft® Windows® Vista®
  • Microsoft® Windows® XP Professional
  • Microsoft Windows 2000 Professional
  • Apple® Mac® OS X 10.2

Software:

  • QuickTime Movie Player (Version 7.0 or higher)
  • Acrobat Reader (Version 5.0 or higher)

For more information on DVD and Digital Download policies click here here.

  • Software Used:

  • Autodesk
    Maya

  • The Foundry
    Nuke

  • The Foundry
    Mari

Garrett Fry

Matte Painter

Garrett Fry is a Matte Painter and Concept Artist for Feature films. Garrett has filled such roles as Senior Matte Painter, Matte Painting Sequence Lead and Matte Painting Technical Lead on such films as "The Great Gatsby", "The Hunger Games", "X Men First Class", "Rise of the Planet of the Apes" and "The Curious Case of Benjamin Button". Garrett has been recognized for his work in creating new, innovative Matte Painting techniques and his work has appeared in Cinefex Magazine. Garrett has been committed to educating people about the craft of Matte Painting and founded the "Matte Painting for Filmmakers Project". He studied Art, Film and Animation at Brigham Young University.

"Garrett is an individual who can work well under supervision, but also lead his own way if need be with a great creative eye, a smart approach and keen sense of professionalism. He has a wide range of technical and artistic skills and is very well rounded."

- Chris Stoski
Matte Painting Supervisor

"Garrett was a key member of the matte painting department, and was frequently tasked with heading up a group of shots, establishing the "look" by both technical and artistic means. Garrett was very dependable in this role, as he proved repeatedly."

- Brian Flora
Art Director

"Garrett was instrumental in setting up the matte painting pipeline. Garrett is a highly motivated artist, who is always exploring new techniques to improve his craft."

- Andy Brown
VFX Supervisor - Animal Logic

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