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Texture to displacement
In this video I will be discussing how to create seams in cloth using polygroups based on the UV shells of a model. We will also be discussing how to convert UV based texture files (in this case the cloth pattern of a shirt) into a displacement map and how to place it on the model as sculptural detail.
Displacement Tutorial
In this video we will be discussing the process of generating 16 bit and 32 bit displacements. We will also cover using the GoZ plugin in order to export models and how it automates the displacement setup process in Maya.
Creating Custom Alphas in ZBrush
In this video, Scott Spencer illustrates how to create custom alphas in ZBrush, as well as many other tips and tricks
Multi Map Exporter
From the DVD "Introduction to ZBrush 4" with Scott Spencer. In this lesson, Scott demonstrates how to use the Multi Map Exporter plugin with ZBrush 4.
Lighting with Materials.
Neville Page, creature designer for Avatar, Star Trek and Cloverfield, demostrates his ZBrush PhotoShop Workflow.
ZBrushs Alpha Palette Explained
Alphas form the backbone of sculpting inside of ZBrush. However, they have many other uses as well. This tutorial explores the Alpha Palette button by button and provides a context for each feature. We cover the following: Make 3D Stencils Creating Your Own Alphas Crop & Fill Mid-value Alpha Curve and more.
ZBrush's Document Palette Explained
The Document palette controls the space you sculpt inside of. This tutorial explores the controls used to modify your ZBrush document.
ZBrush's Color Palette Explained
The Color palette is explored and its various controls explained. We also look at the modifiers and how you can alter your ZBrush interface.
ZBrushs Layer Palette Explained
ZBrushs Layer Palette is explored using artwork from Meat's Meier. Document depth and various layer controls are explored.
How to Create An Alpha for Clothing Seams
Learn to create your own custom alpha for sculpting clothing seams using Photoshop and ZBrush.

Download the Clothing Brush set A.
Creating Layered Seamless Textures in Maxon BodyPaint3D
This tutorial covers the process of creation and application of seamless textures to materials in BodyPaint3D. We will also cover the process of creating a seamless damage pass, extracting and applying separate maps to the main shading channels and saving the maps and material out for future use.
  • Instructor:Eric Miller

  • Software: BodyPaint
  • Format: VIDEO
Sculpting Boot Straps and Fabric Wraps
This quick tutorial is 12 minutes long and provides one way that you can sculpt boot straps on a character.
Creating Custom Multi-Channel Bitmap Brushes for Maxon BodyPaint3D
Learn how to generate custom brushes from images using BodyPaint3D. Also covers the process of setting the new brushes up for use in multi-channel painting, allowing you to paint textures into multiple material channels at once, then saving the brush out with multi-channel presets included.
  • Instructor:Eric Miller

  • Software: BodyPaint
  • Format: VIDEO
3dsmax Interface/UI Basics - P 1
The basics of navigating your way around 3dsmax
  • Instructor:Jeff Patton

  • Software: 3DS Max
  • Format: VIDEO
3dsmax Interface/UI Basics - P 2
The basics of navigating your way around 3dsmax
  • Instructor:Jeff Patton

  • Software: 3DS Max
  • Format: VIDEO
How to Create a Character Sheet
Another free tutorial on how to create a character sheet using ZBrush's ZAppLink and Photoshop.
Sculpting Feathers Using Slash 2 ZBrush
Another tutorial showing you how to sculpt feathers in ZBrush 3.1 using the Slash 2 brush.
Creating a Turntable Movie in ZBrush
a quick tutorial on how to use ZBrush's turntable option including how to get the best compression out of it.
Sculpting a Zombie Face - Part 1 Quick Sculpting
Here is a 25 minute sculpt of a zombie head using the Demo Head as a base.
Sculpting a Zombie Face - Part 2 Detail Sculpting
This one shows you how I created and used the Zombie Brush attached