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Lighting with Materials.
Neville Page, creature designer for Avatar, Star Trek and Cloverfield, demostrates his ZBrush PhotoShop Workflow.
ZBrushs Alpha Palette Explained
Alphas form the backbone of sculpting inside of ZBrush. However, they have many other uses as well. This tutorial explores the Alpha Palette button by button and provides a context for each feature. We cover the following: Make 3D Stencils Creating Your Own Alphas Crop & Fill Mid-value Alpha Curve and more.
ZBrush's Document Palette Explained
The Document palette controls the space you sculpt inside of. This tutorial explores the controls used to modify your ZBrush document.
ZBrush's Color Palette Explained
The Color palette is explored and its various controls explained. We also look at the modifiers and how you can alter your ZBrush interface.
ZBrushs Layer Palette Explained
ZBrushs Layer Palette is explored using artwork from Meat's Meier. Document depth and various layer controls are explored.
How to Create An Alpha for Clothing Seams
Learn to create your own custom alpha for sculpting clothing seams using Photoshop and ZBrush.

Download the Clothing Brush set A.
Creating Layered Seamless Textures in Maxon BodyPaint3D
This tutorial covers the process of creation and application of seamless textures to materials in BodyPaint3D. We will also cover the process of creating a seamless damage pass, extracting and applying separate maps to the main shading channels and saving the maps and material out for future use.
  • Instructor:Eric Miller

  • Software: BodyPaint
  • Format: VIDEO
Sculpting Boot Straps and Fabric Wraps
This quick tutorial is 12 minutes long and provides one way that you can sculpt boot straps on a character.
Creating Custom Multi-Channel Bitmap Brushes for Maxon BodyPaint3D
Learn how to generate custom brushes from images using BodyPaint3D. Also covers the process of setting the new brushes up for use in multi-channel painting, allowing you to paint textures into multiple material channels at once, then saving the brush out with multi-channel presets included.
  • Instructor:Eric Miller

  • Software: BodyPaint
  • Format: VIDEO
3dsmax Interface/UI Basics - P 1
The basics of navigating your way around 3dsmax
  • Instructor:Jeff Patton

  • Software: 3DS Max
  • Format: VIDEO
3dsmax Interface/UI Basics - P 2
The basics of navigating your way around 3dsmax
  • Instructor:Jeff Patton

  • Software: 3DS Max
  • Format: VIDEO
How to Create a Character Sheet
Another free tutorial on how to create a character sheet using ZBrush's ZAppLink and Photoshop.
Sculpting Feathers Using Slash 2 ZBrush
Another tutorial showing you how to sculpt feathers in ZBrush 3.1 using the Slash 2 brush.
Creating a Turntable Movie in ZBrush
a quick tutorial on how to use ZBrush's turntable option including how to get the best compression out of it.
Sculpting a Zombie Face - Part 1 Quick Sculpting
Here is a 25 minute sculpt of a zombie head using the Demo Head as a base.
Sculpting a Zombie Face - Part 2 Detail Sculpting
This one shows you how I created and used the Zombie Brush attached

Sculpting a Zombie Face - Part 3 Zombie Teeth
how I sculpted his teeth using Alex Alvarez's Teeth and Gum set from Gnomonology.
Creating Believable Eyes - Ch. 1
Photo Reference, Modeling, Initial Shaders
There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of the eyes, this lecture presents an intuitive and quick technique that ensures believability and realism.
Creating Believable Eyes - Ch. 2
Texturing the Iris
There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of the eyes, this lecture presents an intuitive and quick technique that ensures believability and realism.
Creating Believable Eyes - Ch. 3
Texturing the Eye Body and Cornea
There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of the eyes, this lecture presents an intuitive and quick technique that ensures believability and realism.
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