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Free ZBrush Tutorials

Welcome don, You Are logged in. Enjoy the free tutorials below.
Lighting with Materials.
Neville Page, creature designer for Avatar, Star Trek and Cloverfield, demostrates his ZBrush PhotoShop Workflow.
ZBrushs Alpha Palette Explained
Alphas form the backbone of sculpting inside of ZBrush. However, they have many other uses as well. This tutorial explores the Alpha Palette button by button and provides a context for each feature. We cover the following: Make 3D Stencils Creating Your Own Alphas Crop & Fill Mid-value Alpha Curve and more.
ZBrush's Document Palette Explained
The Document palette controls the space you sculpt inside of. This tutorial explores the controls used to modify your ZBrush document.
ZBrush's Color Palette Explained
The Color palette is explored and its various controls explained. We also look at the modifiers and how you can alter your ZBrush interface.
ZBrushs Layer Palette Explained
ZBrushs Layer Palette is explored using artwork from Meat's Meier. Document depth and various layer controls are explored.
How to Create An Alpha for Clothing Seams
Learn to create your own custom alpha for sculpting clothing seams using Photoshop and ZBrush.

Download the Clothing Brush set A.
Sculpting Boot Straps and Fabric Wraps
This quick tutorial is 12 minutes long and provides one way that you can sculpt boot straps on a character.
How to Create a Character Sheet
Another free tutorial on how to create a character sheet using ZBrush's ZAppLink and Photoshop.
Sculpting Feathers Using Slash 2 ZBrush
Another tutorial showing you how to sculpt feathers in ZBrush 3.1 using the Slash 2 brush.
Creating a Turntable Movie in ZBrush
a quick tutorial on how to use ZBrush's turntable option including how to get the best compression out of it.
Sculpting a Zombie Face - Part 1 Quick Sculpting
Here is a 25 minute sculpt of a zombie head using the Demo Head as a base.
Sculpting a Zombie Face - Part 2 Detail Sculpting
This one shows you how I created and used the Zombie Brush attached

Sculpting a Zombie Face - Part 3 Zombie Teeth
how I sculpted his teeth using Alex Alvarez's Teeth and Gum set from Gnomonology.
ZBrush to Maya with Decimation Master
An overview of the new ZBrush to Maya/Max/XSI rendering pipeline with the new Decimation Master plug-in from Pixologic.
Mouth Interior
This asset includes four poly base meshes: Top Teeth, Bottom Teeth, Top Gums and Bottom Gums. Total facecount is 2508, all quads. The asset includes four .obj's and a single Maya .mb scene file. Perfect for any humanoid head.
Male Human Head Basemesh
Male human head basemesh with organized topology. UVs are unwrapped. Ready to be imported into Zbrush or reorganized to match another design.
Human Basemesh - Simple
This is an obj that works well as a humanoid basemesh for Zbrush/etc when you do not want to feel constricted by topology. It is what I usually use in Zbrush when making a humanoid figure.