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December 05, 2007


This week The Gnomon Workshop is releasing 4 new titles in their series of professional comic book illustration DVD’s. This series starts with Comic Book Pencilling with David Finch and continues with Comic book layout and pencilling with Alvin Lee, Comic Book Inking with Joe Weems and Comic Book Coloring with Steve Firchow. This in-depth series covers such topics as thumbnailing variation and experimentation, using a range of textures and rendering techniques, working through your creative thought process, tools, workflow, picking and establishing your palette and much more. All four DVDs include over 2 hours of lecture, lots of detailed close-ups and lecture Notes.

Also this week The Gnomon Workshop is pleased to be releasing 3 new 3D character DVDs - Character Rigging: The Puppet Rig, Maya Rigging Techniques with Carlo Sansonetti, Character Modeling in Maya and ZBrush: The Making of Jester, Volume One and Character Texturing and Rendering: The Making of Jester, Volume Two, both with Alex Alvarez. In Character Rigging: The Puppet Rig Carlo takes you through the entire rigging process from skeleton creation and joint orientation through to limb twisting. Topics include Animation Controls, Stretchy Spine and Head and Neck rigs. With The Making of Jester Volumes 1 & 2, Gnomon Founder and Director, Alex Alvarez teaches a 2-part making-of demonstration and lecture. This comprehensive set takes the viewer through the complete creation process from Base Mesh Creation through to Environment Creation. Alex will work through such topics as UV Layout, Composition and Lighting, Maya Shader Setup, Rendering with Mental Ray and Maya workflow, just to name a few.

Read the Comic Book Illustration Series Press Release: click here
Read the Alvarez and Sansonetti Press Release: click here

Details are available by following the links below:

Comic Book Pencilling with David Finch
Comic Book Inking with Joe Weems
Comic Book Coloring with Steve Firchow
Comic Book layout and Pencilling with Alvin Lee
Character Modeling in Maya and ZBrush: The Making of Jester, Volume One
Character Texturing and Rendering: The Making of Jester, Volume Two
Character Rigging: The Puppet Rig, Maya Rigging Techniques with Carlo Sansonetti

Artist bio and portfolio can be found in the instructor and gallery pages.



October 24, 2007


The Gnomon Workshop is pleased to welcome a groundbreaking new DVD series to our established library - a three part step-by-step body tattooing series of techniques for beginning and advanced tattoo artists! Veteran tattoo artist Dean Deakyne introduces with great detail, skill and knowledge the world of tattooing.

This series is intended for both beginning and advanced tattoo artists. Dean leads you through an introduction to equipment and safety, setting up a sanitary tattoo station drawing, stencil making, outline, color and shading techniques, tattooing on both practice skins and clients.

Read the general Press Release: click here

Details are available by following the links below:

Introduction to Skins
Intro to Black and Grey
Introduction to Color

Artist bio and portfolio can be found in the instructor and gallery pages.



September 7, 2007


The Gnomon Workshop is pleased to announce three new additions to our 3D and 2D libraries! Zack Petroc returns with Volume 2 of his fantastic Art Direction and Digtial Sculpting series, utilizing ZBrush 3. We also introduce new instructors Henry Goecke and Jeremy Vickery. Henry teaches the basics of modeling surfaces in StudioTools and Jeremy lectures on light and color theory from a practical perspective as applied to 2D and 3D image creation.

Read the general Press Release: click here

Details are available by following the links below:

The Digital Maquette, Volume Two Art Direction and Digital Sculpting with Zack Petroc
Modeling Essentials with StudioTools Industrial Design Techniques with Henry Goecke
Practical Light and Color Theory and Application with Jeremy Vickery

Artists bios and portfolios can be found in the instructor and gallery pages.


June 20, 2007

The Gnomon Workshop is very excited to announce the release of Meats Meier’s highly anticipated follow-up to his ZBrush series. Introduction to ZBrush 3 has arrived! This DVD, with 6 full hours of instruction brings both advanced and new users through the groundbreaking Z3 experience.


"I've spent a lot of time testing and re-testing the functions in ZBrush 3 so that I can give people the quickest, yet most thorough understanding of its amazing digital sculpting features. Every major function is covered and explained in simple terms that will make learning interesting and fun. This DVD is created for anyone that wants a complete explanation of what ZBrush can do - and the most efficient way to go about doing it. Everyone from beginner to expert will find important information about taking their ZBrush skill to the next level!". - Meats Meier

Read the general Press Release: click here

Details are available by following the links below:

Intro to ZBrush 3Tools and Workflow with Meats Meier

Meats' bio and portfolio can be found in the instructor and gallery pages.


May 16, 2007

The Gnomon Workshop offers an exciting new 6th Sculpture title from artist John Brown. A long awaited addition to John’s brilliant sculpture series, this captivating tutorial leads you with a master's skill through the process of sculpting the female form. Watch as John Brown brings to life a fantasy femme fatale figure, in full detail over two hours of instruction.

Read the general Press Release: click here

Details are available by following the links below:

Sculpting the Femme Fatale, The Techniques of John Brown, Volume 6

John's bio and portfolio can be found in the instructor and gallery pages.


May 02, 2007

The Gnomon Workshop is pleased to welcome a new artist to our training library, internationally recognized 3D artist Cetin Tuker, who provides our digital DVD library with his knowledge of 3ds Max techniques using Glue3D. Cetin has over 15 years experience working in 3D production and teaching university level 3D Animation and Motion Graphics. Cetin is also a respected writer for numerous 3D magazines and the author of his own book on “3D Environment Design” which was released in 2006.

Read the general Press Release: click here

Details are available by following the links below:

Fluid Simulation with Glu3D 3ds Max Techniques with Cetin Tuker

Cetin's bio and portfolio can be found in the instructor and gallery pages.


March 28, 2007

The Gnomon Workshop is pleased to announce the release of three DVDs by acclaimed artists Taron, Zack Petroc and Keith Thompson. Covering the topics of Organic Modeling, Art Direction and Character Design, these titles are truly educational and inspiring.

Read the general Press Release: click here

Details are available by following the links below:

The Digital Maquette, Volume One Art Direction and Digital Sculpting with Zack Petroc
The Secrets of Organic Modeling Lightwave Modeling Techniques with Taron
Character Design Techniques Traditional to Digital Process with Keith Thompson

Instructor bios and portfolios can be found in the instructor and gallery pages.


February 21, 2007

The Gnomon Workshop is pleased to announce the release of two new Maya training DVDs. 'Introduction to Maya' by Alex Alvarez gives new users a thorough walkthrough of Maya's user interface, architecture, object manipulation and scene management. John Clark's 'Underwater Environments' showcases his dynamic effects techniques for developing an animated effects shot.

Read the general Press Release: click here

Details are available by following the links below:

Introduction to Maya Interface and Workflow with Alex Alvarez
Maya Dynamics: Underwater Environments Creating a Dynamics Shot with John Clark

Instructor bios and portfolios can be found in the instructor and gallery pages.


January 24, 2007

The Gnomon Workshop is pleased to welcome two new artists to our training library with the release of new character animation and fluid dynamics DVD titles. Scott Easley, Principal Animator for Heavy Iron Studios, shares his techniques for developing a solid character animation pipeline using Maya. Wayne England, CG Supervisor at Sway Studio, introduces Real Flow and his techniques for sculpting fluid dynamic simulations. Scott and Wayne bring over a decade of production experience in the games, broadcast and film industries, and have each won Emmys for their expertise and talent.

Read the general Press Release: click here

Details are available by following the links below:

Pipelines for Video Game Animation Character Animation Techniques with Scott Easley
Introduction to Sculpting Fluid Dynamics Real Flow Techniques with Wayne England

Instructor bios and portfolios can be found in the instructor and gallery pages.



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