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December 13, 2006

The Gnomon Workshop is honored to welcome four exceptional talents to our library of educational DVDs. Wendy Froud, an acclaimed artist who has worked on such films as 'Labyrinth' and 'The Dark Crystal', shares her techniques for sculpting a faery doll. David Krentz, a multitalented creature designer, discusses dinosaur anatomy and sketching. J.P. Targete, an award winning book cover illustrator, demonstrates his entire process of developing a digital painting. Stephen Platt, a comic book artist and concept designer, explains the art of comic book pencilling.

"This is a very exciting day for us," states Alex Alvarez, Director of The Gnomon Workshop. "I've admired the work of these artists for many years, and we feel privileged to have the opportunity to bring these artist's techniques to students and professionals around the globe."


Read the general Press Release: click here

Details are available by following the links below:

Imaginative Illustration with J.P. Targete Vol. 1 Thumbnailing and Final Color Sketch
Imaginative Illustration with J.P. Targete Vol. 2 Tonal Underpainting and Detailing
Imaginative Illustration with J.P. Targete Vol. 3 The Final Color Illustration
Drawing Dinosaurs: Anatomy and Sketching with David Krentz
Comic Book Pencilling with Stephen Platt From Thumbnails to Finished Pencils
Creating a Faery Figure with Wendy Froud

Instructor bios and portfolios can be found in the instructor and gallery pages.



November 20, 2006

The Gnomon Workshop is happy to announce the release of Rigid Body Dynamics training by Houdini veteran Craig Zerouni. Houdini is an effects powerhouse tool used by leading visual effects studios to achieve realistic physics based animation. This training DVD is a comprehensive overview of the tools and techniques available in Houdini for producing interactive simulations.

Read the general Press Release: click here

Details are available by following the link below:

Houdini: Rigid Body Dynamics Comprehensive Overview with Craig Zerouni



October 18, 2006

The Gnomon Workshop is pleased to welcome Chris Stoski and Darin Hilton to our training library with the release of four DVDs on digital matte painting. Used to create backgrounds, sets, extensions or environments that are too costly to build physically or digitally, matte painting is a cornerstone of the visual effects industry. With the transition from hand painted mattes on glass to the digital age using software such as Photoshop, Maya and Max, the range of techniques available to matte painters has broadened dramatically. These DVDs reveal the production methods of two exceptional and experienced artists.

Read the general Press Release: click here

Details are available by following the link below:

Matte Painting Production Techniques Matte Painting for Film with Chris Stoski
3D Matte Painting and Camera Mapping Matte Painting for Film with Chris Stoski
Set Extension and Lighting Effects Matte Painting for Film with Chris Stoski
Camera Projection Techniques in Maya 3D Matte Painting with Darin Hilton

Chris' and Darin's bios and portfolios can be found in the instructor and gallery pages.


October 9, 2006

The Gnomon Workshop welcomes back art director Ryan Church with the release of his new DVD 'Intro to Corel Painter'. This title will help artists new to digital painting, who are interested in learning Ryan's workflow and techniques for the creation of amazing concept art for the film and game industries. Assuming no previous experience with the software, this DVD explains the Painter interface, palettes and tools.

Read the general Press Release: click here

Details are available by following the link below:

Introduction to Corel Painter Concept Art Workflow wih Ryan Church

Ryan's bio and portfolio can be found in the instructor and gallery pages.



September 27, 2006

The Gnomon Workshop is thrilled to welcome two new instructors to our training library, with the release of Maya and Photoshop DVDs. John Clark, an effects lead at Sony Imageworks and David Levy (a.k.a. Vyle), senior concept artist at Steambot Studios, have produced two unique and inspiring titles. John's DVD gives an in-depth look into the creation of an outer space animation sequence using Maya's dynamic effects and rendering tools. David's DVD shares his amazing concept design 'speedpainting' workflow, using custom Photoshop brush techniques to quickly and effectively illustrate his beautiful designs.

Read the general Press Release: click here

Details are available by following the links below:

From Speedpainting to Concept Art Adobe Photoshop Custom Brush Techniques with David Levy
Maya Dynamcs: Outer Space Environments Creating a Dynamics Shot with John Clark

David's and John's bios and portfolios can be found in the instructor and gallery pages.


August 24, 2006

The Gnomon Workshop today has updated its website with new Navigation, Contests, Forums, Books, and several hours of Free Training! We are thrilled to be able to make these changes live, and we look forward to hearing feedback from the community.

Read the general Press Release: click here


August 9, 2006

The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot. In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures. Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design. While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.

Read the general Press Release: click here

Details are available by following the links below:

Creature Modeling for Production Creature Modeling Techniques with Laurent Pierlot
Creature Detailing for Production Model Refining Techniques with Laurent Pierlot
Creature Texturing and Rendering for Production Texturing Techniques with Laurent Pierlot

Laurent's bio and portfolio can be found in the instructor and gallery pages.


July 5, 2006

The Gnomon Workshop is very happy to announce two DVDs by Character Modeler Ian Joyner. In over eleven hours of lecture, Ian shares his myriad techniques for creating compelling life-like characters. Using Max, Bodypaint, Photoshop and ZBrush, Ian discusses his workflow for modeling, detailing, texturing and posing a male character outfitted with clothing and props.

Read the general Press Release: click here

Details are available by following the links below:

Character Modeling for Production Character Modeling Techniques with Ian Joyner
Character Texturing for Production Materials and Texturing Techniques with Ian Joyner

Ian's bio and portfolio can be found in the instructor and gallery pages.


June 28, 2006

Today the Gnomon Workshop releases its first Maya Cloth DVD. The need for realistic clothing and fabric has become commonplace in today's effects films and feature animation. Cloth 101: Fundamentals covers the process of modeling and animating cloth garments. Mark E.A. de Sousa, Cloth and Hair Supervisor at Sony Pictures Imageworks, shares his production tested techniques as he discusses how to control garment characteristics and demonstrates how to integrate dynamic fields.

Read the general Press Release: click here

Details are available by following the links below:

Maya Cloth 101: Fundamentals Cloth Techniques with Mark E. A. de Sousa

Mark's bio and portfolio can be found in the instructor and gallery pages.


May 10, 2006

The Gnomon Workshop is happy to announce the release of two new DVDs by CG Supervisor Tim Jones. The creation of digital environments for the highest calibre game cinematics and short films has been Tim's area of expertise at Blur Studios. In these DVDs Tim shares his techniques for modeling, texturing, lighting, rendering and compositing highly realistic digital sets.

Read the general Press Release: click here

Details are available by following the links below:

Environment Creation for Production 3DS Max Modeling and Texturing with Tim Jones
Environment Lighting for Production 3DS Max Rendering Techniques with Tim Jones

Tims's bio and portfolio can be found in the instructor and gallery pages.



April 17, 2006


The Gnomon Workshop is providing the answer to all your matchmoving questions, with five new titles from artists Tim Dobbert -- who joins the Gnomon Workshop with three new releases -- and Stephen McClure, whose two new titles introduce tracking in Boujou. Ethan Summers rounds out the releases with a new title showing how he creates landscapes in Vue.

Read the general Press Release: click here

Details are available by following the links below:

Matchmoving: Essential Production Techniques Camera Tracking Techniques with Tim Dobbert
Matchmoving: Object Tracking in Production Object Tracking Techniques with Tim Dobbert
Matchmoving: Advanced Production Techniques Camera Tracking Techniques with Tim Dobbert
Boujou 1: Crane Shot Tracking and Evaluation Camera Tracking Techniques with Stephen McClure
Boujou 2: Matchmoving and Integration Camera Tracking Techniques with Stephen McClure
Vue Infinite: Interface and Workflow Vue Explorations with Ethan Summers

Bios and portfolios can be found in the instructor and gallery pages.



March 20, 2006


The Gnomon Workshop is delighted to offer three great titles in time for spring. Kevin Hudson brings a modeling title, Robert Coddington offers a character animation title, and Dustin Brown introduces The Gnomon Workshop’s first StudioTools DVD.

Read the general Press Release: click here

Details are available by following the links below:

Character Animation for Games: Animation Techniques with Robert Coddington
Automotive Modeling Techniques: Polygon Modeling with Kevin Hudson
Product Design Rendering Essentials: Lighting and Shading in StudioTools with Dustin Brown

Bios and portfolios can be found in the instructor and gallery pages.



February 16, 2006


The Gnomon Workshop is excited to announce the release of Aaron Sims' newest title from his Tethered Islands series: Building Creatures Using ZBrush. Aaron uses an assortment of software packages to create his characters and in this newest installment he gives us a look into the process he uses to build a creature in ZBrush, and then render it in an XSI scene.

¿We're excited to release this new Zbrush title by Aaron Sims,î says Producer Alex Alvarez. ¿While in Aaron's other DVDs he blocks out his characters using XSI, moving on to Zbrush for detail and texture, this title offers a different approach. Now beginning from scratch in Zbrush, Aaron uses Zspheres to quickly design and model the creature topology. He then executes all detailing and textures resulting in a finished 3D character design ready to be rigged, animated and rendered in XSI. It is an inspiring and informative process to observe and learn from.î

Read the general Press Release: click here

Details are available by following the links below:

Building Creatures Using ZBrush: Aaron Sims Tethered Island Series

Bio and portfolio for Aaron can be found in the instructor and gallery pages.



January 23, 2006


The Gnomon Workshop is delighted to welcome Stephen McClure with his first title, Matchmoving 101: Fundamentals. Matchmoving is essential for any artist interested in integrating computer-generated visual effects into a live action plate for film, television, music videos or commercials. Using real-world situations, Matchmoving 101 takes the artist from the set-survey process through recreating camera elements in Maya.

Stephen McClure lends his expertise as an artist in high-end television commercials, music videos, episodic television, and feature films such as Sphere and Practical Magic. The title covers hand-tracking techniques, film terminology, how to gather survey information, distortion grids, Maya's integrated camera controls and how to create custom camera controls.

Read the general Press Release: click here

Details are available by following the links below:

Matchmoving 101: Fundamentals Camera Tracking Techniques with Stephen McClure

Bio and portfolio for Stephen can be found in the instructor and gallery pages.


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