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December 14, 2005


The Gnomon Workshop and Design Studio Press are thrilled to bring you some holiday cheer in the form of new DVDs from veteran Scott Robertson, and the first DVDs from the concept designer known as Puddnhead.

Scott Robertson brings a three-volume series on rendering matte surfaces. The titles cover shading planar, round, and complex curved surfaces. While Scott uses analog tools, such as charcoal and pencil, the skills are vital for anyone interested in foundation lighting concepts.

Puddnhead, with his two new DVDs, offers a look into his unique style and techniques for creature design, from the character’s abstract beginnings, to its culmination as a fully rendered digital painting created in Corel Painter 9. Puddnhead’s diverse career has taken him from being a concept artist for such companies as Lucasfilm, Sony Pictures, Warner Bros., Columbia and others, to influencing the designs of such films as Cat in the Hat, Daredevil, Elektra, and Pirates of the Caribbean.

Read the general Press Release: click here

Details are available by following the links below:

How to Render Matte Surfaces Volume 1: Shading Planar Surfaces
How to Render Matte Surfaces Volume 2: Shading Round Geometric Surfaces
How to Render Matte Surfaces Volume 3: Shading Complex Curved Surfaces
The Techniques of Puddnhead Volume 1: Creature Design and Drawing
The Techniques of Puddnhead Volume 2: Digital Creature Painting

Bios and portfolios for the instructors can be found in the instructor and gallery pages.


December 5, 2005


The Gnomon Workshop has been busily creating DVDs, and is delighted to announce six new digital titles today, just in time for the holidays! They include ZBrush, V-ray, Mel, and digital environment workflow. This series of releases brings us new titles from Chris Nichols and artist Meats Meier, and introduces effects artists Kevin Mannens and Mark Lefitz to The Gnomon Workshop.

"These titles further enhance the Gnomon Workshop library," says Gnomon Workshop Producer, Eric Hanson. "Four technically-oriented titles offer great learning tools to artists interested in learning Mel and V-Ray, while the other two titles show both artistic and technical processes of creating an image. The Gnomon Workshop continues to expand its catalogue, producing tools to help artists become more efficient and skilled in a competitive marketplace."

Read the general Press Release: click here

Details are available by following the links below:

ZBrush for Illustration Arm Upgrade ZBrush Project with Meats Meier
Global Illumination: Interiors V-Ray Lighting Techniques with Christopher Nichols
Digital Environment Workflow From Concept Sketch to 3D Render with Mark Lefitz
MEL 101: Fundamentals MEL Programming Techniques with Kevin Mannens
MEL for Character Animators MEL Programming Techniques with Kevin Mannens
MEL for Effects Artists MEL Programming Techniques with Kevin Mannens

Bios and portfolios for the instructors can be found in the instructor and gallery pages.


November 18, 2005


The Gnomon Workshop just completed its first ever Gnomon Workshop: Live! weekend. This event featured some awesome artists from the gaming, visual effects and concept design industries, and attracted enthusiastic artists from (literally) around the globe. In addition to non-stop presentations, attendees were able to talk one-on-one with art directors, recruiters and artists from Sony Pictures Imageworks, Sony Computer Entertainment America, Electronic Arts, Blur, Blizzard, Ubisoft, Zoic sudios, Feng Zhu Design, Dreamworks Animation and Disney's Circle Seven studios.

Gnomon Workshop: Live! treated attendees to two full days of incredible presentations by artists who included Eric Hanson, Neville Page, Kevin Hudson, Zack Petroc, Dylan Cole, Scott Robertson, Ryan Church, Christian Lorenz Scheurer, Mayan Escalante and the legendary Meats Meier. Attendees were also able too purchase books and DVDs from our Gnomon Workshop store.

Saturday night brought a different kind of celebration, when Robochrist presented a fire-filled display of incredible remote-controlled robots, some with huge, clawlike teeth that collectively impaled, crushed and burned specially-built props as the audience cheered (and, in some cases, ducked!).

The benefits of the weekend extended far beyond the presentations. During their talks, artists brought attendees into their working processes, revealing the thoughts behind the brush strokes, the method behind the techniques. Many of these generous folks lingered beyond their presentation time, answering questions, and offering even more information for the curious. So many conversations and meetings generated from the weekend: those between people who came from opposite ends of the earth, to those who lived just down the road from eachother...and it gave us a chance to meet all of you!

This entertainment, education festival was such a great experience for everyone involved that we are repeating it the weekend of February 18th, 2006. Speakers are already being booked, and will be announced shortly. Can't wait to see you again, and meet some new faces as well!


               From left to right: Neville Page, Kevin Hudson, Ryan Church and Robochrist.



July 27, 2005


Just in time for SIGGRAPH, The Gnomon Workshop released twelve new DVD titles today covering a broad range of techniques and software packages. In a first for the industry, the Workshop offers Aaron Sims' ZBrush Alpha Library to aid in character detailing. 3D artists can explore the mysteries of Houdini, and 3D Studio Max artists have the chance to learn Global Illumination techniques using V-Ray. Adding to his highly successful series on Digital Sets, Eric Hanson introduces his fourth title, this time on integrating spherical imagery, DEMs, HDRs and Maya to build 3D image-based terrain and landscapes.

The Gnomon Workshop also introduced eight 2D compositing titles that can teach the novice or hone the skills of the professional. Gary Jackemuk covers the fundamentals of compositing theory; Martin Hall illustrates the fundamentals of Shake, while Matt Linder's four titles teach various tools and workflows within Shake. Another first for the industry, Rob Nederhorst introduces two titles on advanced compositing using Nuke, the award-winning compositing package written and developed at Digital Domain.

Read the general Press Release: click here
Read the Press Releases for the following specific titles or groups of titles:
Houdini
ZBrush Alpha Library
Global Illumination with V-Ray and 3ds Max
Compositing
Digital Sets

Details are available by following the links below:

Detailing Characters: ZBrush Alpha Library Aaron Sims Tethered Islands Series
Global Illumination: Exteriors V-Ray Lighting Techniques with Christopher Nichols
Digital Sets 4: 3D Image-Based Terrain Combining Spherical Imagery and DEMs with Eric Hanson
Houdini 101: Interface and Workflow Procedural 3D Techniques with Garman Herigstad
Visual Effects Compositing Fundamentals Production Compositing Techniques with Gary Jackemuk
Shake 101: Interface and Workflow VFX Compositing Techniques with Martin Hall
Shake: Expressions, Scripting and Macros VFX Compositing Techniques with Matt Linder
Shake: Color Correction and Layers VFX Compositing Techniques with Matt Linder
Shake: Effective Keying Techniques VFX Compositing Techniques with Matt Linder
Shake: Tracking and Transforms VFX Compositing Techniques with Matt Linder
Introduction to NUKE Compositing VFX Compositing Techniques with Robert Nederhorst
NUKE Compositing in Production VFX Compositing Techniques with Robert Nederhorst

Bios and portfolios for the instructors can be found in the instructor and gallery pages.


July 13, 2005


The Gnomon Workshop, in conjunction with Design Studio Press, is delighted to introduce three new titles from artist Bob Kato, whose DVDs show the artist how to draw and paint the adult male head.

An accomplished artist and instructor, Bob Kato has been teaching drawing and painting classes at the Art Center College of Design in Pasadena, California since 1990. As founder of the Drawing Club drawing workshop in Los Angeles, Bob has developed a space for beginners and professionals to study the costumed model. He has also held workshops at Walt Disney Feature Animation, Walt Disney Consumer Products, Walt Disney Online, and Universal Studios Creative. His illustrations have been featured in National Lampoon and Spy Magazine, and are in permanent exhibits at The Smithsonian Institute’s National Zoo, and The Florida Aquarium.

Read the Press Release: click here
Details are available by following the links below:

Drawing the Adult Male Head With Bob Kato
Painting the Adult Male Head: Monochromatic With Bob Kato
Painting the Adult Male Head: Color With Bob Kato

Bios and portfolios for Bob can be found in the instructor and gallery pages.


PRICE REDUCTION

ALSO today, The Gnomon Workshop is pleased to announce a price drop of up to 40% on its library of over 130 training DVDs for design and visual effects, covering such topics as character design, storytelling, modeling, effects, character animation, compositing and matte painting.
Read the Press Release: click here


June 30, 2005


The Gnomon Workshop, in conjunction with Design Studio Press, is thrilled to introduce three new titles from matte painting artist Dylan Cole, whose DVDs take the aspiring matte painter through the process of creating numerous kinds of matte paintings.

Dylan Cole brings to The Gnomon Workshop years of experience working as a matte painter and concept artist for film, television and video games. He has worked on such films as Return of the King, The Chronicles of Riddick, I, Robot, Van Helsing, Sky Captain and the World of Tomorrow, and The Aviator.


Read the Press Release: click here
Details are available by following the links below:

The Techniques of Dylan Cole Introduction to Landscape Matte Painting
The Techniques of Dylan Cole Introduction to Cityscape Matte Painting
The Techniques of Dylan Cole Advanced Digital Matte Painting

Bios and portfolios for Dylan can be found in the instructor and gallery pages.



June 08, 2005


The Gnomon Workshop, in conjunction with Design Studio Press, is excited to introduce two new titles from returning artist Harald Belker, whose titles cover car and prop design for films and games. In addition, Nick Pugh joins the library this month, offering three extraordinary titles on design originality, creature design, and environment rendering.

Read the Press Release: click here
Details are available by following the links below:

The Techniques of Harald Belker Volume 4: Car Design and Presentation
The Techniques of Harald Belker Volume 5: Movie Prop Design and Presentation
Originality in Design Creating a Unique Form Language with Nick Pugh
Creature Design Illustration Form Language Refinement with Nick Pugh
Creature and Environment Rendering Digital Rendering Techniques with Nick Pugh

Bios and portfolios for both Harald and Nick can be found in the instructor and gallery pages.



May 16, 2005


The Gnomon Workshop welcomes character artist Mayan Escalante whose three-DVD series on Modeling for Games releases today. Currently working at Electronic Arts on such titles as Medal of Honor, Mayan's titles offer artists a look into the very distinct modeling requirements for games. His first two titles take the modeler through the process of modeling a character head and body. The third title introduces the artist to low-polygon uv layout for games.

Also releasing this week from the Gnomon Workshop, texture painter Paul Campion offers two titles on creating textures for the visual effects and game industries. Educated in England, Paul spent the last several years working on The Lord of the Rings Trilogy, painting textures for such creatures as The Balrog, Mumakil, Fellbeast and Shelob. Paul just finished work on Constantine and Sin City. These two titles take the artist through the fundamental processes of creating textures with Adobe Photoshop®, including techniques for weathering and aging.

Read the Press Release: click here
Details are available by following the links below:

Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion
Texture Painting: Weathered Surfaces Photorealistic Texturing with Paul Campion
Head Modeling for Games Low Poly Modeling with Mayan Escalante
Body Modeling for Games Low Poly Modeling with Mayan Escalante
UV Mapping for Games Low Poly UV Layout with Mayan Escalante

Bios and portfolios for both Mayan and Paul can be found in the instructor and gallery pages.



April 27, 2005


The Gnomon Workshop welcomes effects animator David Schoneveld, who has created a three-DVD series on Maya Fluids. David's series gives the artist a detailed perspective on the principles of fluid dynamics, the controls needed to implement dynamics from within the application, and the numerous methods the artist can use to create dynamic, non-dynamic and texture-based effects.

Also releasing this week is Ethan Summers' second Maya Paint Effects DVD. Polygons and Dynamics picks up where Ethan's Paint Effects 101 left off, teaching the artist advanced techniques that include tuning brushes, creating wind deformations and correcting frequently-occurring errors.

Read the Press Release: click here
Details are available by following the links below:

Maya Fluid Effects:Fundamentals 2D and 3D Fluids with David Schoneveld
Maya Fluid Effects: Particle Integration 2D and 3D Fluids with David Schoneveld
Maya Fluid Effects: Pyrotechnics 2D and 3D Fluids with David Schoneveld
Paint Effects: Polygons and Dynamics Advanced Techniques with Ethan Summers

Bios and portfolios for both David and Ethan can be found in the instructor and gallery pages.



April 13, 2005


The Gnomon Workshop has released four posters in its new Artist Poster Series.

The Artist Poster Series begins with two images by concept design master Feng Zhu, who created two new pieces, New Empire, and Charge, for this release. The Gnomon Workshop also presents two new works - Four Wire Heads and The Apple - by artist and ZBrush master Meats Meier. The posters, printed on 100lb Centura Gloss paper, are the first in a series of art by Gnomon Workshop Masters.


Read the Press Release: click here



March 30, 2005


This month, artist Jeremy Engleman returns to the Gnomon Workshop with a series of texture resource DVDs. This incredible series feature hundreds of original brick, metal and wood textures as 24bit, seamlessly tileable uncompressed tiffs. Also included are the corresponding bump and specular maps, textures with alpha masks, and more. This resource will prove indispensable to any artist who needs to texture his models quickly and efficiently. Also this month, artist/designer Dave Pasciuto provides the fundamentals of Adobe® Photoshop® with “Adobe Photoshop® for Digital Production.” This DVD instructs the student on the skills he needs to master this essential industry-standard application.

Read the Press Release: click here

Details are available by following the links below:

Bricks and Blocks Texturing Resource by Jeremy Engleman
Distressed Metal Texturing Resource by Jeremy Engleman
Planks and Panels Texturing Resource by Jeremy Engleman
Adobe Photoshop® for Digital Production Essential Techniques for Film, Broadcast and Games

Dave's bio and portfolio have been added to the instructor and gallery pages.



March 16, 2005


The Gnomon Workshop, in conjunction with Design Studio Press, has released two new training DVDs by renowned matte painter and concept designer Christian Lorenz Scheurer. Utilizing Adobe Photoshop®, Christian shares his techniques for executing high-concept painting, including architecture, vehicles and characters. With these two titles, The Gnomon Workshop is also introducing a new format for our digitally produced Analog DVDs. Christian's DVDs have been produced using high-resolution screen capture technology, allowing us to deliver his demonstrations using greatly enhanced image quality. Every tool, menu and technique is crystal clear in order to create an improved learning experience for the viewer.

Read the Press Release: click here

Details are available by following the links below:

The Techniques of Christian Lorenz Scheurer Introduction to Digital Painting in Adobe Photoshop®
The Techniques of Christian Lorenz Scheurer Advanced Digital Painting in Adobe Photoshop®

Christian's bio and portfolio have been added to the instructor and gallery pages.



February 23, 2005


The Gnomon Workshop adds to its digital and analog collections this month with eight extraordinary titles. Joining the Digital library, the Gnomon Workshop is thrilled to welcome art director Aaron Sims with his new 2-DVD collection on Creature Design. The Gnomon Workshop is also honored to welcome master visual storyteller Iain McCaig's titles to our analog library. Over four beautiful DVDs, Iain introduces the student to the critical process of developing a story, the characters, costumes and the environment necessary to create a compelling, beautiful fairy-tale. This month Scott Robertson also returns with two contributions to the Gnomon Workshop analog library: one title on creating environments, the other focusing on industrial design rendering.

Read the Press Release: click here

Details are available by following the links below:

Creature Design with Aaron Sims Volume 1: Designing with Photoshop, XSI and ZBrush
Creature Design with Aaron Sims Volume 2: Designing with Photoshop, XSI and Deep Paint
Visual Storytelling with Iain McCaig Volume 1: Anatomy of a Story
Visual Storytelling with Iain McCaig Volume 2: Cosmic Mermaid Character Design
Visual Storytelling with Iain McCaig Volume 3: Sea King/Space Witch Character Design
Visual Storytelling with Iain McCaig Volume 4: Human Character and Environment Design
The Techniques of Scott Robertson Creating Unique Environments
The Techniques of Scott Robertson Industrial Design Rendering - Bicycle

Iain's and Aaron's bios and portfolios have been added to the instructor and gallery pages.



February 2, 2005


This year will be a landmark time for the Gnomon Workshop as we venture forward with many more visual effects and concept design titles. Things are very exciting for us, and the community, as we continue to work with leading
industry artists and designers. We have close to 100 titles in development for 2005 release. The Gnomon Workshop has grown a lot. We first of all want to thank the community for all of its support and enthusiasm for our efforts. We are passionate about education and are truly honored to be working with such amazing talent.

This month we will have two sets of releases. Today we are announcing seven new Digital DVDs that cover Digital Sets, Panoramic Imaging, Photogrammetry and ZBrush.

Eric Hanson, a leader in the field of Digital Sets for film, with credits that range from The Fifth Element and The Day After Tomorrow, has completed three DVDs on urban Digital Set creation. These titles cover Design, Modeling, Texturing, Lighting, Rendering and Compositing using Maya and Shake.

We also welcome Greg Downing, a pioneer in the fields of panoramic spherical photography and image based modeling, who has completed three in-depth DVDs. The image based techniques of photogrammetry and panoramas have wide applications in the visual effects field, and Greg's DVDs highlight the unique techniques that he has developed over the years.

Alex Alvarez has returned to DVD production with the creation of his first ZBrush title. Alex has been a 3D character artist for many years and has now fully embraced ZBrush, an amazing new medium for digital sculpting. His eight-hour DVD focuses on the detailed head sculpting and texturing of a new character.

Later this month, we are also excited to be releasing an additional eight new titles by concept designers Iain McCaig, Scott Robertson and Aaron Sims. Designs by these artists can be seen in a myriad of films including Star
Wars: Episode One
, Minority Report, A.I. Artificial Intelligence and upcoming films such as War of the Worlds and Fantastic Four. Look for news about these titles in the coming weeks.

Read the Press Release: click here


ZBrush
Head Sculpting and Texturing: ZBrush Techniques with Alex Alvarez

Digital Sets
Digital Sets 1: Design, Modeling and Camera Urban Environments with Eric Hanson
Digital Sets 2: Lighting and Texturing Urban Environments with Eric Hanson
Digital Sets 3: Rendering and Compositing Urban Environments with Eric Hanson

Panoramic Imaging and Image Based Modeling
Spherical Panoramic Photography Creating Compelling Environments with Greg Downing
Image Based Modeling: Essentials 3D Modeling from Photographs with Greg Downing
Image Based Modeling: Advanced 3D Modeling from Panoramas with Greg Downing

Greg Downing and Eric Hanson have been added to the instructor gallery pages.



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