Events

Allegorithmic Substance Painter User Group Meeting

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Join Gnomon and the Allegorithmic team for a special demonstration of Substance Painter, the new generation of texture painting. Substance tools are already used by more than 25,000 3D artists worldwide, and by game developers such as Naughty Dog, EA DICE and Ubisoft.

Allegorithmic has been a premiere technology provider to the AAA games industry for years. Their mission is to make texturing smarter, allowing artists to create the finest assets with the greatest efficiency. The Substance tools include:

Substance Painter: a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there (Winner of 3D World 2014 CG Awards for Best New Application).

Substance Designer: a node-based texture compositing tool that allows you to create Substance files or bitmap textures. It can be used to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help achieve results in a fully non-destructive workflow.

Bitmap2Material: an incredibly powerful tool that generates full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

Find out more at allegorithmic.com.

Seating is first-come, first-served, so please arrive early for the best seats!

Schedule
Wednesday, December 10th, 2014
7:00 pm – 7:30 pm: Meet and Greet
7:30 pm – 9:00 pm: Presentation
Where
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
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Special Guests
Jeremie Noguer
Jeremie Noguer
Substance SpecialistAfter studying Computer Science and Computer Graphics, Jeremie Noguer started working as a Programmer at Cyberfab. He then lent his talent to Allegorithmic, where he worked for over 6 years as a Technical Artist and where he now holds the title of Substance Specialist.

Alexis Khouri
Alexis Khouri
VP Strategy & SalesGraduated from Essec Business School (Paris) in 2003, Alexis developed a strong background in art production pipelines as well as long-term relationships with prominent studios such as Naughty Dog, Rockstar Games and Ubisoft. Alexis joined Allegorithmic in 2007 and has been deeply involved in the product design of Substance. He had previously worked with Cryonetworks (Online Game Development, Product Manager), Simon Kucher & Partners (Strategy Consulting, Senior Consultant) and Playsoft (Mobile Game Development, General Manager).

The Making of Sunset Overdrive

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Join Gnomon and Insomniac Games for a behind-the-scenes look at Sunset Overdrive, an open-world playground of post-apocalyptic possibilities. The company behind Ratchet and Clank, Resistance, and Fuseinvite you to experience a special making-of presentation and discussion panel covering design, animation, effects and more.

Seating is first-come, first-served, so please arrive early for the best seats!

Schedule
Thursday, December 4th, 2014
7:30 pm – 9:30 pm: Presentation
Where
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
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Special Guests
Jacinda Chew
Jacinda Chew
Art Director at Insomniac GamesJacinda Chew graduated from Rhode Island School of Design with a BFA in Illustration. She has been a console game developer for almost fifteen years and has worked on both the Playstation and Xbox consoles. She started her career as a texture artist, became a 3D modeler, and has been Studio Art Director at Insomniac Games for over five years. She notably art directedRatchet and Clank: A Crack in Time and has worked on the Resistancefranchise as well. She most recently finished art directing Sunset Overdrive.

Robert Coddington
Robert Coddington
Animation Director at Insomniac GamesRobert Coddington is an Animation Director at Insomniac Games in Burbank California and he has just completed Sunset Overdrive. Before that, he worked for over 10 years at EA in Los Angeles, on titles like Medal Of Honor,Army of Two, and Knock Out Kings. He taught Animation and basic 3D at Otis College of Art and Design for 10 years, as well a short time as an animation teacher at the Gnomon. During that time he created the instructional DVD, “An Introduction to Animation For Games” for Gnomon as well. Robert is a California native who studied at the Academy of Art in San Francisco. He also plays upright bass in a rockabilly band and brings a unique and aggressive musical perspective to everything he does.

Seth Faske
Seth Faske
Senior Visual FX Artist at Insomniac GamesSeth Faske is a Senior Visual FX Artist at Insomniac Games, Inc. and has created a wide breadth of effects for over 8 games and expansions at various studios over the past 10 years. He was drawn to pursue visual effects as a profession through his passion for studying natural phenomena. Seth is a son of two artists, so art has been a meaningful part of his life from an early age. Growing up playing games on Atari, Nintendo and Sega Genesis consoles, he often drew scenes that involved elements inspired by games, including cool dudes with jet packs firing rocket launchers at centaurs.

The primary focus of Seth’s career has been to help develop styles for visual effects that are appropriate and add to the cohesiveness of each project’s art style. Over the years, he has kept a critical eye toward effects developed for video games, live-action films and animation and has been greatly inspired by the classical effects animation of Disney films and anime. Seth has studied traditional and digital effects animation techniques and has integrated the strengths from each in order to keep the beauty of hand-drawn effects alive. The creation of stylistic effects for video games continues to be a relatively unexplored territory, and Seth is driven to further evolve the medium.

PLUG: World Premiere & Gallery Show

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Join us for a special event celebrating the world premiere of concept artist David Levy’s new short film, PLUG. Catch the premiere of the film starting at 7:00 pm, followed by a special presentation covering the making of the film with David Levy (Director, PLUG), Ben Procter (Production Designer, Ender’s Game, Avatar), Dylan Cole (Production Designer, Maleficent, Avatar) and Fausto de Martini (Blizzard Cinematics, Robocop, Transformers).

After the presentation visit the Gnomon Gallery for a sneak-peek at a variety of production artwork from PLUG, including concept art, props and more.

Visit the PLUG website for more details and to RSVP.

Post-Apocalyptic Costume Contest

Show up in your best post-apocalyptic outfit for a chance to win prizes, including t-shirts, hoodies, original artwork and autographed prints!

The Making of Transformers: Age of Extinction

The Making of Transformers: Age of Extinction

The Making of Transformers: Age of Extinction, Sat. Oct. 11th

Join Gnomon and Industrial Light & Magic’s Sheldon Serrao for a special behind-the-scenes presentation ofTransformers: Age of Extinction. Serrao, the Special Effects Technical Director on Transformers, will cover a variety of disciplines including concept design, previsualization, motion capture, animation, effects, destruction, among others. Not only will audiences experience an in-depth examination of the technical implementation ofTransformers’ effects and destruction sequences, they will get the inside scoop on efficient tips and tricks. The presentation will finish with career advice for students entering the visual effects industry.

Seating is first-come, first-served, so please arrive early for the best seats!

Schedule
Saturday, October 11th, 2014
11:00 am – 1:00 pm: Presentation
Where
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
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Special Guests

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Sheldon Serrao
FX Technical Director at Industrial Light & MagicSheldon Serrao has been working in the visual effects industry for the past six years. He started as an intern at Pixar and Disney and is currently working at Industrial Light and Magic as an FX technical director. His past experiences also include working at PDI/Dreamworks, Weta and Sony as an FX technical director.Sheldon has worked in both animated and live action feature productions including Madagascar 2, How to Train your Dragon, Megamind, The Adventures of Tin Tin, The Avengers and recently Pacific Rim, Captain America 2: The Winter Soldier, and Transformers: Age of Extinction.
Sheldon has a strong programming background and is fluent in C++ and Python. He also knows various 3D applications including Maya and Houdini. Given these strong fundamentals, Sheldon plays a vital role as an FX TD in delivering effects elements including fire, smoke, and explosions to supplement background plates, be them live action or completely 3D. Sheldon also has experience in running destruction and rigid body dynamics for shots. Sheldon has been a key contributor to the FX department at ILM by mentoring new hires and by providing educational media covering various FX/destruction topics. He is also involved in writing and developing new tools and scripts that help fellow FX TDs be productive in their work.

Autodesk User Group Meeting

Autodesk User Group Meeting, Thursday, September 11th

Autodesk User Group Meeting, Thursday, September 11th

Please join RFX, Autodesk and Gnomon on Thursday, September 11th for the Fall 2014 Autodesk User Group Meeting!

Autodesk: 2015 Releases & Extensions

Autodesk will be detailing a slew of product updates, including extension releases, new products, and a glimpse into future tech. Product specialists Marcel de Jong will be on hand to answer all your questions and demonstrate the latest developments in Maya, such as Bifrost, new/updated modeling tools, bullet simulation and XGen. ReCap, Sketchbook and more will also be featured.

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ZEUS Virtual Production

The folks from Zoic have created a set of iOS Apps to assist in virtual production. ZEUS:Track can generate and track live action camera moves in real-time and export the associated point cloud and camera orientation to a Collada file. ZEUS:Scout assists in planning via enabling filmmakers to travel through a “virtual set”.

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Paul Ozzimo, Concept Artist

Paul Ozzimo will be dropping by to explain his 3ds Max workflow for creating concept illustrations for feature films.

Autodesk User Group Meeting, Thursday, September 11th

 

Food & drink will be served, so plan to come early & stay late to get your fill of networking & refreshments!

RFX

Sign up for this event

Schedule

Thursday, September 11, 2014
6:30 – 7:30: Meet & Greet
7:30 – 9:30: Presentations
9:30 – 10:00: Discussion

Where

Gnomon School of Visual Effects – Stage
1015 N. Cahuenga Blvd., Hollywood, CA 90038
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