Join Gnomon and the Allegorithmic team for a special demonstration of Substance Painter, the new generation of texture painting. Substance tools are already used by more than 25,000 3D artists worldwide, and by game developers such as Naughty Dog, EA DICE and Ubisoft.
Allegorithmic has been a premiere technology provider to the AAA games industry for years. Their mission is to make texturing smarter, allowing artists to create the finest assets with the greatest efficiency. The Substance tools include:
Substance Painter: a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there (Winner of 3D World 2014 CG Awards for Best New Application).
Substance Designer: a node-based texture compositing tool that allows you to create Substance files or bitmap textures. It can be used to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help achieve results in a fully non-destructive workflow.
Bitmap2Material: an incredibly powerful tool that generates full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool & game engine. This includes PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.
Find out more at allegorithmic.com.
Seating is first-come, first-served, so please arrive early for the best seats!
Wednesday, December 10th, 2014
7:00 pm – 7:30 pm: Meet and Greet
7:30 pm – 9:00 pm: Presentation
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
Substance SpecialistAfter studying Computer Science and Computer Graphics, Jeremie Noguer started working as a Programmer at Cyberfab. He then lent his talent to Allegorithmic, where he worked for over 6 years as a Technical Artist and where he now holds the title of Substance Specialist.
VP Strategy & SalesGraduated from Essec Business School (Paris) in 2003, Alexis developed a strong background in art production pipelines as well as long-term relationships with prominent studios such as Naughty Dog, Rockstar Games and Ubisoft. Alexis joined Allegorithmic in 2007 and has been deeply involved in the product design of Substance. He had previously worked with Cryonetworks (Online Game Development, Product Manager), Simon Kucher & Partners (Strategy Consulting, Senior Consultant) and Playsoft (Mobile Game Development, General Manager).