Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Dacol Jr.

FOR IMMEDIATE RELEASE on AUGUST 13, 2010

Sculpting Wrinkles in ZBrush
Realistic Surface Anatomy with
Cesar Dacol Jr.

This week, The Gnomon Workshop releases the first full length DVD lecture from renowned creature sculptor Cesar Dacol Jr. Titled Creating Wrinkles in ZBrush: Realistic Surface Anatomy, Cesar takes a software agnostic approach to describing the anatomy of a wrinkle. He discusses real world wrinkle form topics such as compression zones and anchor points, as well as tissue composition and other external environmental influences. The topics covered in this title make this a must have for not only ZBrush sculptors, but also for any digital or traditional sculptor looking to add that finished wrinkle pass to their arsenal.

"I count Cesar Dacol Jr. as one of my favorite artists working in the industry today. I’m always impressed by his gorgeous, atmospheric illustrations and his top-notch, believable creature designs."

Kolby Jukes
Principal ArtistBioware

"Cesar Dacol Jr is one of the most creative and talented creature and character sculptors working today. His characters not only shine as exemplary studies in anatomy and form they also exude character and emotion. Cesar manages to give life and personality to all his creations which is one of the biggest and least addressed challenges to a character sculptor. Cesar’s characters always feel engaging to me because of his expert hand with form, keen eye for realistic levels of detail, and spot on painting skills. One can learn a lot from watching Cesar work. With his many years of experience as both a practical and digital effects artist Cesar is both a fantastically talented artist as well as a gifted teacher."

Scott Spencer
Creature Designer – Weta Workshop

DVD Description:
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.

Instructor Bio:
Cesar Luis Dacol Jr. has worked in the film industry for nearly twenty years. He started his career in the make-up effects industry and transitioned to digital effects in the mid 90′s. With a background in anatomy and traditional sculpting, he quickly adapted to the 3D world of computers. For the past five years, Cesar has worked primarily as Lead and Modeling Supervisor, contributing to many feature films such as 300, Barnyard and Fantastic Four.

Cesar Dacol Jr.


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