Creating Wrinkles in ZBrush


This week, The Gnomon Workshop releases the first full length DVD lecture from renowned creature sculptor Cesar Dacol Jr. Titled Creating Wrinkles in ZBrush: Realistic Surface Anatomy, Cesar takes a software agnostic approach to describing the anatomy of a wrinkle. He discusses real world wrinkle form topics such as compression zones and anchor points, as well as tissue composition and other external environmental influences. The topics covered in this title make this a must have for not only ZBrush sculptors, but also for any digital or traditional sculptor looking to add that finished wrinkle pass to their arsenal.

“I count Cesar Dacol Jr. as one of my favorite artists working in the industry today. I’m always impressed by his gorgeous, atmospheric illustrations and his top-notch, believable creature designs.”

Kolby Jukes
Principal ArtistBioware

“Cesar Dacol Jr is one of the most creative and talented creature and character sculptors working today. His characters not only shine as exemplary studies in anatomy and form they also exude character and emotion. Cesar manages to give life and personality to all his creations which is one of the biggest and least addressed challenges to a character sculptor. Cesar’s characters always feel engaging to me because of his expert hand with form, keen eye for realistic levels of detail, and spot on painting skills. One can learn a lot from watching Cesar work. With his many years of experience as both a practical and digital effects artist Cesar is both a fantastically talented artist as well as a gifted teacher.”

Scott Spencer
Creature Designer – Weta Workshop

Read the Press Release

This title is available as digital download and is also featured in our training subscription plans.
Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Dacol Jr.