|
FOR IMMEDIATE RELEASE on MAY 27, 2010
3D CREATURE DEVELOPMENT MASTER CLASS
with ALEX ALVAREZ
This week The Gnomon Workshop announces the release of a new format for training that combines the duration, content and depth of a Gnomon School class with the accessibility of Gnomon Workshop’s DVD training library. This special edition 3D Creature Development Master Class, is based on Alex Alvarez’s Creature Development course at Gnomon School that is normally only available to full-time Gnomon students in their last term. The set includes over 25 hours of lecture, a 176 page full color text book, 66 HD 1080P video clips for live-action integration, six limited edition prints by Alex, and access to a private forum for lecture discussion.
The 3D Creature Development Master Class focuses on understanding the needs of production, with an emphasis on speed and efficiency. Alex demonstrates how, given a one week deadline, you can design, model, digitally sculpt, look-develop, texture, rig and pose, animate and integrate a creature into a live-action plate. At Gnomon, this is one of the most rigorous courses available and the class that most prepares students for the fast pace and deadlines of a production environment. This Master Class is only available on DVD and supplemented by the 176 page pipeline guide. If you are serious about becoming a 3D creature artist, this Master Class offers a unique opportunity to exponentially increase your understanding of 3D Creature Development, guided by Gnomon’s founder. Read the Master Class description, instructor bio and testimonials below for more information. Go to The Gnomon Workshop to see more screengrabs and sample clips from the 7 discs of lecture and disc of HD video clips.
|
DVD Description:
3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.

Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student’s technical knowledge of the tools being used. This is an intermediate level course.
|
Topics Covered:
Observe an entire creature development pipeline from design to animation.
Learn techniques that emphasize efficiency while facilitating exploration.
2D sketching, design and orthographic preparation in Adobe Photoshop.
Polygon Modeling and developing an organized Topology.
Digital Sculpting: Normal, Displacement and Cavity Maps.
Creating Turnarounds and Turntable Animations.
Exploring Texture and Shader Looks in 2D using 3D rendered passes.
Developing Subsurface Materials with Image Based Lighting (HDR).
Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests.
Camera Matching, Tracking and Integration with HD 1080p footage.
Creature Animation integration with multiple live-action locations.
Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects.
|
|
Instructor Bio:
Alex Alvarez is the founder and president of the Gnomon School of Visual Effects in Hollywood, The Gnomon Workshop, Gnomon Gallery, SketchTheatre, Gnomon Studios and the president/CEO of CGchannel. Having dedicated over a decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books – plus he has taught courses at several major trade conferences. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar and JJ Abram’s Star Trek. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania, but would have gone to Gnomon if it was around at the time. |
|
Testimonials:
"Alex is a phenomenal teacher; although he’s very intimidating at first, his no-nonsense critiques are honest and encouraging. Taking his creature class at Gnomon was the perfect spring board into my career. By keeping the class and schedule demanding, we were forced to learn and create more than we ever imagined! The skills he taught and work ethic we practiced have served me well in my current job and I owe Alex so much for this."
Jessica Dru Johnson
Associate Cinematic Artist, Blizzard Entertainment
"Gone are the days of all-nighters and hooking myself up to an intravenous drip full of cheap coffee but boy, do I miss them. Alex’s Character Creation class was one of the most exhausting, exciting and rewarding experiences of my life. The demand for quality work in a limited time forced me to become a more efficient artist. It also forced me to progress a lot in a short period of time and gave me the chance to apply all of the tools and skills I’d spent the previous year and a half learning. One of the best things about the class is that it’s just like real production. It left me feeling well prepared when I entered the industry as a working professional. This class was simply invaluable."
Ryan Calloway
Model/Texture Artist, Industrial Light and Magic
"Alex’s creature class was a brutally intense exercise in creating the highest caliber work in the most ridiculously short deadlines. It was hellish… but I loved every minute. In the end, I had numerous demo reel pieces, a better artistic eye, and was tremendously faster. I highly recommend the class for anyone wanting to create their own fully realized 3D characters."
Nathan Boyd
Texture Painter, Rhythm and Hues Studios |
|














|