
The Gnomon Workshop had the pleasure of producing a DVD with Transformers 2: Revenge of the Fallen artist Josh Nizzi. We thought it would be great to find out a bit more about him and share his story with you.
Monthly Archives: July 2009
Interview with Josh Nizzi
The Making of White Swan
Sil and his team of Gnomon students and faculty give an in-depth discussion on the creation of his second music video for singer-songwriter Lolly Jane Blue.
Awards:
Best Music Video –HDFest
2nd place Dutch music video competition – Shoot Me Film Festival
Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Read the Press Release: click here
Details are available by following the link below:
Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov
Hard Surface Shading and Texturing with Neil Blevins

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.Read the Press Release: click here
Details are available by following the link below:
Hard Surface Shading and Texturing with Neil Blevins







