Monthly Archives: July 2009

Interview with Josh Nizzi

Filed under Interviews

Interview with josh Nizzi

The Gnomon Workshop had the pleasure of producing a DVD with Transformers 2: Revenge of the Fallen artist Josh Nizzi. We thought it would be great to find out a bit more about him and share his story with you.
Read the interview with Josh

The Gnomon Workshop at Comic-con 2009

Filed under Events, Latest News

ComicCon09_logo

Comic Con International
July 23rd -26th, 2009
San Diego Convention Center

Visit Gnomon School of Visual Effects and The Gnomon Worskhop in booth #5363 and receive a special, show only discount on all Gnomon Workshop DVDs as well as enter our raffle for a free class or DVD bundle. Also, don’t miss in-booth sketch demonstrations from artists featured on sketchtheatre.com.

Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov

Filed under Latest News, Release Archive

vbu01

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Read the Press Release: click here

Details are available by following the link below:
Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov

Hard Surface Shading and Texturing with Neil Blevins

Filed under Latest News, Release Archive

Hard Surface Texturing and Shading

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.

Read the Press Release: click here

Details are available by following the link below:

Hard Surface Shading and Texturing with Neil Blevins