Monthly Archives: June 2009

Interview with Paul Richards

Filed under Interviews

prichards

Thanks for having me! I’m crazy-excited about it. Originally I had inclinations to get into comics (still do, I guess), but after high school I got whooshed into the world of game production design by my friend and long-time mentor Jim Daly. He’s a lead concept artist at High Moon Studios now and I’m a senior concept guy over at Vigil Games in Austin. Dang, makes me sound old…
Read the interview with Paul

Robot Design with Josh Nizzi

Filed under Latest News, Release Archive

Robot Design with Josh Nizzi

This week The Gnomon Workshop is excited to announce a comprehensive new concept design title: Robot Design with Josh Nizzi. In this DVD, Josh leads you through his production process for designing a fighting robot. He covers everything from sketching thumbnails and modeling a 3D proxy model to rendering and detailing. Throughout the lecture Josh discusses various features and elements to focus on for a stronger design, and he shows techniques for efficiently and quickly making your next robot design a lot cooler when you present it to your art director or client.

“Michael Bay took one look at Josh Nizzi’s Constructicon, put the design into production for Transformers 2, and hired Nizzi on the spot,” says Ben Procter, feature film art director and concept designer. “If you want kick-ass robots, go to Josh Nizzi.”

Read the Press Release: click here

Details are available by following the link below:
Robot Design with Josh Nizzi

Gears of War Creature Design with James Hawkins

Filed under Latest News, Release Archive

jha01

This week The Gnomon Workshop is thrilled to announce a new title in collaboration with Epic Games: Gears of War Creature Design with James Hawkins. In this DVD, James demonstrates his production techniques while designing an actual in-game creature from the Gears of War series by Epic Games. Viewers are treated to an inside look at the design techniques of one of the industry’s most talented artists, as well as to his personal take on being a successful concept artist in a production environment. Filled with lots of useful tips for designing your next crazy looking creature, this DVD will be a great addition to your training library.

“Working with Jay was an Art Director’s dream. He always tries to find new twists to bring to the mix, both in form and composition of his concepts, but also in his workflow and methodologies. From characters, to creatures, to weapons, and even the iconic Crimson Omen, Jay’s skills as an artist shine through in all parts of the projects he works on,” said Jerry O’Flaherty, Art Director for Gears of War.

Read the Press Release: click here

Details are available by following the link below:
Gears of War Creature Design