Monthly Archives: May 2009

How to Create A Tileable Alpha for Clothing in ZBrush

Filed under Latest News

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Ryan Kingslien has created a new set of must-have sculpting brushes for ZBrush that make sculpting clothing a breeze. Each brush has a custom alpha that does almost all of the work for you. Click the link below to download them.

Clothing Brush Set A

Ryan also created a tutorial for you to learn how to create your own alpha for ZBrush sculpting.
Check out the Gnomon Workshop free tutorial section here .

Interview with Alex Oliver

Filed under Interviews

Interview with Alex Oliver

Alex recently moved from Brazil to Irvine, California, where he works as a senior character modeler for Blizzard Entertainment. He’s also freelanced for National Geographic, Discovery Channel and Gentle Giant Studios. We look forward to checking out what he has planned for us. Read the interview with Alex

New Testimonial video from Chuk Wojtkiewicz

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Filed under Latest News

Chuk WojtkiewiczChuk Wojtkiewicz, Lead Concept Artist for Blur Studios, boasts about how to best expand your horizons and keep learning is by watching the masters in action on The Gnomon Workshop DVDs.

Modeling & Sculpting Next-Gen Character for Games

Filed under Latest News, Release Archive

rsm01

We are pleased to announce the release of a new Gnomon Workshop DVD by Richard Smith. This new DVD focuses on the tools and knowledge you need to create Next-Gen characters for games: modeling your base mesh, sculpting wrinkles, creating realistic clothing, creating new topology, and finally, creating the normal map.  Everything you need to become a better game artist.

Details are available by following the link below:
Modeling & Sculpting Next-Gen Character for Games

Interview with Kevin Hudson

Filed under Interviews

int-khudson

Kevin Hudson has worked at Sony Pictures Imageworks for 10 years, contributing to such films as Harry Potter and the Sorcerer’s Stone, Stuart Little, Stuart Little 2, Contact, Anaconda, James and the Giant Peach, The Polar Express, and the Academy Award winning animated short film, The ChubbChubbs. Before the Digital Age, Kevin created traditional effects for over eight years, working on many films including Star Trek 6, Predator 2, Edward Scissorhands, Addams Family, Darkman, Batman Returns and Congo.

Read the interview with Kevin