
This week The Gnomon Workshop is pleased to announce the release of two new Character Design DVDs by art director Gil Rimmer. Whether you’re a seasoned character designer, an entertainment design student, or simply interested in developing a feature animation, Gil’s two dvds will enhance your process and show you the tools you need to design your characters. Gil methodically demonstrates how to create character headshots in Part One, and in Part Two he develops the character’s’ full bodies, ending with a final “look and feel” piece.
Details are available by following the link below:
Character Design for Animation Part 1 Headshots and Creating Compelling Personalities with Gil Rimmer
Character Design for Animation Part 2 Look and Feel, Full Body Character Development with Gil Rimmer
Uncharted was Naughty Dog’s first game for the PlayStation 3 and presented a unique set of challenges to the developer of the smash-hit Jak and Daxter series. Using examples from the development of Uncharted, Lemarchand will describe the fast, collaborative, iterative way that things get done at “the Dog” and how the studio nearly doubled its size without losing its company culture.

Chris Kirshbaum is an alumnus of CalArts Character Animation, and has a BA in fine arts (drawing) from Arizona State University. He is currently a Character Animator at Dreamworks. Chris’s film credits as a character animator include Shark Tale, Flushed Away, Over the Hedge, Kung Fu Panda and Monsters vs. Aliens. In addition to teaching in the Dreamworks internal artistic development and training programs, he currently teaches character animation at the Gnomon School of Visual Effects.
Read the interview with Chris