The Gnomon Workshop welcomes character artist Mayan Escalante whose three-DVD series on Modeling for Games releases today. Currently working at Electronic Arts on such titles as Medal of Honor, Mayan’s titles offer artists a look into the very distinct modeling requirements for games. His first two titles take the modeler through the process of modeling a character head and body. The third title introduces the artist to low-polygon uv layout for games. Also releasing this week from the Gnomon Workshop, texture painter Paul Campion offers two titles on creating textures for the visual effects and game industries. Educated in England, Paul spent the last several years working on The Lord of the Rings Trilogy, painting textures for such creatures as The Balrog, Mumakil, Fellbeast and Shelob. Paul just finished work on Constantine and Sin City. These two titles take the artist through the fundamental processes of creating textures with Adobe Photoshop®, including techniques for weathering and aging.
Details are available by following the links below:
Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion
Texture Painting: Weathered Surfaces Photorealistic Texturing with Paul Campion
Head Modeling for Games Low Poly Modeling with Mayan Escalante
Body Modeling for Games Low Poly Modeling with Mayan Escalante
UV Mapping for Games Low Poly UV Layout with Mayan Escalante