Coming Soon

Production Efficiency for Environment Artists


Instructor: David Lesperance
Format: DVD-Rom, Digital Download, Online Subscription

Latest Digital

Efficient Cinematic Lighting

This week, The Gnomon Workshop welcomes back Pixar Lighting TD Jeremy Vickery for his second tutorial release. In Efficient Cinematic Lighting, Jeremy delves deeper into his lighting strategies and goes in depth on topics such as lenses and layout, composition and framing, lighting for tone and mood, as well as various lighting techniques within Maya and VRay. Jeremy also shows how to handle various day/night lighting conditions, as well as how to use implied lighting and light pools to provide the illusion of an existing world outside of the camera view. This lecture is packed with information that will defintely add impact and a sense of artistry to your renders.

Read the Press Release
This title is available as a digital download and is also featured in our training subscription plans.

Coming Soon

Maquette Sculpting and Painting


Instructor: Jordu Schell
Format: DVD-Rom, Digital Download, Online Subscription

Latest Digital

Concept Design: From Abstraction to Production

Today, The Gnomon Workshop announces the addition of a new concept design tutorial to our library. In this lesson, concept designer Aaron Limonick shows off his design tricks in Concept Design: From Abstraction to Production. Aaron starts with a simple ink blot image, cropping a portion of it to generate the foundation composition for his design. Using this technique, he is able to generate the basis for an image that he would probably not have imagined if he were to start the design from a blank page.

Read the Press Release
This title is available as a digital download and is also featured in our training subscription plans.

Events

The Art and Visual Effects of Call of Duty: Modern Warfare 3

Activision’s Call of Duty: Modern Warfare 3, co-developed by Infinity Ward and Sledgehammer Games, was released on Tuesday, November 8, 2011, and quickly broke the record for the biggest opening launch in entertainment history. Join us for an exclusive behind the scenes look at how the visual effects were brought to life for this blockbuster title. Leads from both Infinity Ward and Sledgehammer Games will be on hand to share examples of lighting and weapon models as well as engage in an open discussion of the visual effects process, art and technology driving the 60 frames per second blistering action.

Seating for this event will be limited so we recommend arriving early.

Schedule
Saturday, April 21st
12:00 p.m. – 12:30 p.m.: Registration
12:30 p.m. – 2:30 p.m.: Event
2:30 p.m. – 3:00 p.m.: Q&A

Where
Gnomon School of Visual Effects
1034 Cole Ave. Hollywood, CA 90038
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RSVP
RSVP for this event

Guest Speakers

Dave Blizzard
Lead Lighting Artist, Sledgehammer Games

David Johnson
Lead Visual Effects Artist, Infinity Ward

Sandy Lin
Lead Visual Effects Artist, Sledgehammer Games

Taehoon Oh
Lead Artist, Weapons, Infinity Ward