Latest Digital

Creating Terrains with Satellite Data, Volume 2 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 2 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 2 focuses on techniques that allow the artist to effectively ‘up-rez’ regions of the terrain. Adding ZBrush to the workflow, Alex identifies areas that would benefit from digital sculpting. New geometry is created from the initial satellite DEM file (Digital Elevation Model) that is topologized, UV’d, then sculpted using ZBrush’s HD Geometry. The procedural rock textures generated in Volume One are now used as ZBrush Alphas to quickly sculpt rock and cliff details. In addition to HD ZBrush workflows, Alex also shows an alternate approach that allows us to utilize DEMs directly in ZBrush, as well as how to use Decimation Master and XNormal to generate high-quality results. For the full description, click here.

Read the Press Release

This title is available as a digital download and is also featured in our training subscription plans.

Latest Digital

Creating Terrains with Satellite Data, Volume 1 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 1 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 1, explores the skills necessary to create terrains with a high-altitude camera. We start by location scouting with Google Earth, settling on a region of the Grand Canyon to develop. The National Map, a free service from the USGS, is then used to download the corresponding elevation data (DEM) and satellite photos. As the data is delivered in tiles, we then use GlobalMapper to stitch, and re-tile, the data into a format that can be used in Maya. For the full description, click here.

Read the Press Release

This title is available as a digital download and is also featured in our training subscription plans.

Artist News

Friday the 13th TV Series in the Works

Jason Voorhees: Ready for prime time.

Jason Voorhees: Ready for prime time.

Jordu Schell is one of two writers for this new series

source: http://www.ign.com/articles/2014/04/24/friday-the-13th-tv-series-in-the-works

Coming Soon

Design Techniques for 3D Concept Art

Design Techniques for 3D Concept Art

Instructor:  Gavriil Klimov
Format:  Digital Download, Online Subscription

Events

The Art of Titanfall at Gnomon Gallery

titanfall-news-cover

Join us for a special gallery show with the artists of Respawn Entertainment as they showcase the award-winning artwork of their debut game, Titanfall. The futuristic, sci-fi world of Titanfall takes players to a distant solar system where giant robotic titans, alien creatures and agile pilots battle for dominance.

Talented artists with an array of artistic styles who work in a variety of media came together to bring believability to Titanfall’s vast universe. This collaborative showcase with Gnomon and Respawn Entertainment presents a behind-the-scenes look at over 60 pieces of artwork, including mechs, humanoid characters, weapons, spacecrafts, otherworldly environments and more.

Gnomon Gallery
Opening Reception, Saturday, May 3rd
7:00 P.M. – 11:00 P.M.

More information at the Gnomon Gallery »