Instructor: Stephen Delalla
Format: Digital Download, Online Subscription
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
The Gnomon Workshop offers tutorials focused on Industrial Design software and techniques. These tutorials range from product design to vehicle and automotive concept.
Fine Art and Illustration
The Gnomon Workshop also offers a number of tutorials focused on the fine art and illustration fields. Traditional drawing and painting skills are tremendous assets to artists working in the entertainment industry as well as other industries that rely on visual communication skills. Tutorials listed in this section focus on everything from foundational drawing skills, comic book illustration and fantasy painting.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor Galleries Instructor Interviews
Instructor: Stephen Delalla
Format: Digital Download, Online Subscription
Join us on Thursday, February 18th, at 8:00 PM, for an evening with Insomniac Games, the developer behind Sunset Overdrive, Resistance, and Ratchet & Clank. Five top talents from the Burbank studio will take the stage to share some of the techniques they use to build convincing stylized video game characters. The panel will focus on the art for the upcoming Ratchet & Clank release, revealing how multiple artists work together to build robust characters that share a consistent style. The panelists will also discuss the technical aspects introduced by environment artists to streamline production, and how this speeds up the process of making not only characters, but also weapons and vehicles.
Don’t miss this opportunity to discover the production values and in-house tricks that have helped this independent game developer sell more than 44-million video games worldwide. The event is free and open to the public. Seating is offered on a first-come-first-served basis, simply RSVP online to register. Livestream viewers can also watch the event online from anywhere in the world.
8:00 pm – 10:00 pm: Creating Stylized Characters for Games
10:00 pm – 10:30 pm: Audience Questions
Gavin Goulden is the Lead Character Artist at Insomniac Games. He most recently completed the video game title, Sunset Overdrive. Prior to this, Gavin was the Character Lead on BioShock Infinite, and Character Artist on Dead Rising 2 and The Bigs 2. He’s also contributed to titles such as Dragon Age: Origins, F.E.A.R. 2, Rock Band 2, andDamNation.
Henrique Naspolini is a Brazilian Character Artist with over seven years of experience in the video game industry. He worked on titles including Borderlands 2, Aliens: Colonial Marines and Spec-Ops: The Line before joining Insomniac Games as a Senior Character Artist to work on Sunset Overdrive. Most recently, he’s been working on Ratchet & Clank for the PS4.
Adalbert Kinsey is the Lead Character TD at Insomniac Games. He joined the studio in 2005 and has completed Sunset Overdrive as well as contributing to many titles under the Insomniac Games banner, such as Resistance, Ratchet & Clank, and Fuse. He has more than 20 years of experience in the video game industry, and has held positions at Method Games, Blue Shift Inc. and Atari Games.
Erin Zaneski discovered that a career in character art for video games is the perfect blend to satisfy an interest in both computer science and anatomy. Shortly after graduation in 2013, Erin joined the character team at Insomniac Games where she creates stylized characters for projects as varied as Sunset Overdrive, Ratchet & Clank,and the upcoming VR game, Edge of Nowhere.
Xavier Coelho-Kostolny got his start in the industry making weapons for Team Fortress 2at home, in his bedroom. From there, he had the opportunity to work on games such asHeroes of Newerth, Neverwinter, Rust, and the re-mastered PS4 edition of Ratchet and Clank. A recent addition to the team, Xavier has been working full-time at Insomniac Games since late 2015.
Join us on Thursday, February 11th, at 7:30 PM for the making of Ruairi Robinson’s proof of concept forThe Leviathan, a science-fiction retelling of Moby Dick. A Vimeo Staff Pick, featuring creature design byJordu Schell and sound design by Brandon Jones, the teaser trailer by the Director of The Last Days on Mars was picked up by 20th Century Fox in 2015, which Neill Blomkamp (District 9, Elysium, Chappie) is producing alongside Simon Kinberg (X-Men: Days of Future Past, The Fantastic Four, The Martian). Gnomon is honored to welcome Robinson, the award-winning Irish filmmaker, to the stage to reveal the making of his incredible four-minute adventure tease. The presentation will be followed by a Q&A session, which is open to both the live audience and online viewers. To watch the full event online,follow Gnomon on Livestream.
Don’t miss this unique opportunity to meet Ruairi Robinson at the Gnomon campus. RSVP for this special event for free. Seating is offered on a first-come-first-served basis. The event is open to the public and will also be streamed live.
Ruairi Robinson is an Irish filmmaker based in Los Angeles. He divides his time between commercials and narrative filmmaking, both of which frequently feature animated CG creatures, large and small. Robinson began his film career in post-production and visual effects before moving into directing commercials and films. He has received more than 70 international awards and nominations for his short films and commercials, including the Sharks, Icads, Design Awards, LEAF, British Animation Awards, O2 Digital Awards, The Bessies, Empire State Film Festival, and Dresden Filmfest.
Marvel has released concept art by Gnomon Workshop instructor Josh Nizzi for the hit Netflix series Daredevil. You can see the designs below and be sure to check out Josh Nizzi’s tutorial on conceptual robot design here!
We’ve had the honor of working with legendary designer and concept artist, Syd Mead, to produce several Gnomon Workshop titles. We would like to congratulate Syd for being the next recipient of the Visual Effects Society’s prestigious Visionary Award.
I’d like thank you guys for all the hard work you’ve done over the years. I didn’t have money for college so I spent what money I could come up with on your video series. Because of your excellent training dvds, I was able to create a reel that got me a job where I am today and I am eternally thankful. — Matt Skonicki, Cinematics Character Artist, Midway Games
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