Latest Digital

Sculpting a Dragon with ZBrush With Maarten Verhoeven

Sculpting a Dragon with ZBrush With Maarten Verhoeven
The Gnomon Workshop is pleased to announce the release of “Sculpting a Dragon with ZBrush” with Maarten Verhoeven.
In this lecture, Maarten demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering in Keyshot.

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This title is available as a digital download and is also featured in our training subscription plans.

Latest Digital

Ambient Occlusion in Maya & mental ray with Frederic Durand

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The Gnomon Workshop is pleased to announce the release of “Ambient Occlusion in Maya & mental ray” Lighting and Rendering Series Vol. 5 with Frederic Durand.
In this lecture, Frederic demonstrates a variety of techniques for indirect and direct lighting using Ambient Occlusion within Maya and mental ray. In its most basic use, Ambient Occlusion allows artists to simulate contact shadows in an image. Frederic begins with an introduction to Ambient Occlusion theory and quickly moves into how to control the look and feel of Ambient Occlusion lighting.

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This title is available as a digital download and is also featured in our training subscription plans.

Latest Digital

Environment Modeling and Sculpting for Game Production

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The Gnomon Workshop is pleased to announce the release of “Environment Modeling and Sculpting for Game Production” with Nate Stephens, lead environment artist at Sony Santa Monica Studios. In this title, Nate will demonstrate how to model and sculpt assets to be assembled into a 3D environment. Starting with reference photography, Nate locks in on a concept for his environment before blocking in his scene layout in Maya and building reference objects that will be further refined and detailed in ZBrush. He then imports the various assets into ZBrush for detail sculpting using GoZ where he Polygroups the different pieces and defines the crease levels of the different parts of the model. Next, Nate begins roughing in his sculpt using Dynamesh in ZBrush.

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This title is available as a digital download and is also featured in our training subscription plans.

Latest Digital

Introduction to Maya Fluid Effects Vol.3 – Advanced Cloud Simulation with Wayne Hollingsworth

 

Introduction to Maya Fluid Effects Vol.3 Advanced Cloud Simulation Techniques with Wayne HollingsworthIn this lecture, Wayne Hollingsworth demonstrates how to create dynamic storm cloud simulations in Maya through the creation of a production quality animated sequence. Wayne thoroughly addresses the various technical challenges, and solutions, as a space cruiser passes through storm clouds that must realistically react to its shape while being illuminated by lightning strikes. Reference is evaluated is order to ensure believable results as the lesson goes in-depth on how to effectively control fluid simulations with custom velocities, fields, and particle simulations.

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This title is available as a digital download and is also featured in our training subscription plans.

Latest Digital

Introduction to Maya Fluid Effects Vol.2 – Cloud Simulation Fundamentals with Wayne Hollingsworth

Introduction to Maya Fluid Effects Vol.2

In this title, Wayne Hollingsworth demonstrates effective techniques for the creation of dynamic cumulus and stratus clouds with Maya fluids. The workflow begins by discussing and executing different types of particle emission for the cloud shapes. This includes the nDynamic particle system, caching, and how to utilize the Trax editor to take advantage of re-timing and offsetting for the cloud simulation sequences. Wayne’s methodology provides precise control over the shape of the clouds while offering a flexible workflow for various applications.

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This title is available as a digital download and is also featured in our training subscription plans.