Concept Designer
Feng studied industrial design at the Art Center
College of Design. He has since then worked on
a diverse array of projects, including video
games, TV commericals, film design and amusement
park rides. Clients include Lucasfilm, Disney,
Blur Studio, Electronic Arts, GT Interactive,
Origin Systems, Microsoft, Film Roman, Universal,
Warner Brothers and Sierra. For Lucasfilm, Zhu
focused on new environments, and hard-surface
designs including vehicles, droids and props
for Star Wars: Episode III.
Go to:
CGNetworks spotlight on Feng Zhu
For more of Feng's work, visit:
www.artbyfeng.com
Feng's
DVDs:
Concept Design 1: Vehicle Sketching
Concept Design 2: Sketching Environments
Concept Design 3: Quick Sketching
Concept Design 4: Digital Painting
Techniques of Feng Zhu Volume 1 Design Process - Fighting Robots
Techniques of Feng Zhu Volume 2 Robot Design Refinement and Rendering
Techniques of Feng Zhu Volume 3 Fundamentals of Shot Design for Environments
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