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Concept Designer

Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.

Go to:
CGNetworks spotlight on Feng Zhu


For more of Feng's work, visit:
www.artbyfeng.com



Feng's DVDs:

Concept Design 1: Vehicle Sketching

Concept Design 2: Sketching Environments

Concept Design 3: Quick Sketching

Concept Design 4: Digital Painting

Techniques of Feng Zhu Volume 1
Design Process - Fighting Robots


Techniques of Feng Zhu Volume 2
Robot Design Refinement and Rendering


Techniques of Feng Zhu Volume 3
Fundamentals of Shot Design for Environments


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