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Zack Petroc's creative gifts place him at the forefront of the emerging field of digital art direction. Zack's great talent in all the traditional areas of artistic expression, coupled with a technical ability that takes a back seat to no one, combine to make him a truly unique talent. ÖA rare ability to bring true artistry to life in a highly technical environment helps to set Zack apart.

- Kevin Conran
Film Maker


$79.00
  • Instructor:
    Zack PETROC

Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

3 hours of lecture.

Product Code: ZPE03



2D to 3D Design Translation
Defining the Character
Full Pose Sculpting
Establishing Unified Design

Form Development
Gesture Block-in
Sculpting Cloth
Outputting the File


01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

 

Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture and dual minor in Drawing and Digital Media. Additionally, he studied anatomy at Case School of Medicine and figure sculpture in Florence, Italy. He began his career as Model Supervisor on Sky Captain and the World of Tomorrow and went on to work with the Conran brothers as an Art Director on John Carter of Mars. Production recently began on “Attaboy”, his first Sculpted Novel and he continues to freelance as an Art Director and Concept Designer for feature film and video games. As a member of the Art Director's Guild Technology Committee, Zack utilizes his strong foundation in traditional art and design to pioneer modern approaches to art direction and digital sculpting.

Go to:
CGNetworks spotlight on Zack Petroc


Digital Sculpting: Human Anatomy
The Digital Maquette, Volume One


 
 
     

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