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Click to view high-res image:
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“Zack Petroc's creative
gifts place him at the
forefront of the emerging field of digital art
direction. Zack's great talent in all the traditional
areas of artistic expression, coupled with a technical
ability that takes a back seat to no one, combine to
make him a truly unique talent. ÖA rare ability to
bring true artistry to life in a highly technical
environment helps to set Zack apart. ”
- Kevin Conran
Film Maker
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Zack Petroc's Art Directing Series
continues with The Digital Maquette, Volume 2, in which he
outlines the creation of the Froad Rider, the costume and
peripheral accessories using ZBrush. Watch as Zack develops
the character from a low-resolution organized mesh for the
head, and box meshes for the costume and accessories. After
posing the character using ZBrush's new Transpose tools he
documents the process for outputting the character as a 3D
print with Gentle Giant Studios. Zack presents the workflow
with the artist in mind, highlighting specific tools and
techniques and focusing on how they add to the creative freedom
of the design process. He also discusses how to define your
character from both an art directing and digital sculpting
perspective. This lecture is intended for Art Directors and
Production Designers who are interested in discovering how
digital sculpting can add to their creative process. Additionally,
it presents information for artists who are interested in
growing their skills as design sculptors.
3 hours of lecture.
Product Code: ZPE03

2D to 3D Design Translation
Defining the Character
Full Pose Sculpting
Establishing Unified Design
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Form Development
Gesture Block-in
Sculpting Cloth
Outputting the File
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01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Zack Petroc has a Bachelor of Fine
Arts degree from the Cleveland Institute of Art with a major
in Sculpture and dual minor in Drawing and Digital Media.
Additionally, he studied anatomy at Case School of Medicine
and figure sculpture in Florence, Italy. He began his career
as Model Supervisor on Sky Captain and the World of Tomorrow and went on to work with the Conran brothers as an Art Director
on John Carter of Mars. Production recently began on “Attaboy”,
his first Sculpted Novel and he continues to freelance as
an Art Director and Concept Designer for feature film and
video games. As a member of the Art Director's Guild Technology
Committee, Zack utilizes his strong foundation in traditional
art and design to pioneer modern approaches to art direction
and digital sculpting.
Go to:
CGNetworks spotlight on Zack Petroc
Digital Sculpting: Human Anatomy
The Digital Maquette, Volume One
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