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Zack Petroc's creative gifts place him at the forefront of the emerging field of digital art direction. Zack's great talent in all the traditional areas of artistic expression, coupled with a technical ability that takes a back seat to no one, combine to make him a truly unique talent. ÷A rare ability to bring true artistry to life in a highly technical environment helps to set Zack apart.

- Kevin Conran
Film Maker


$79.00
  • Instructor:
    Zack PETROC

Zack Petroc's Art Directing Series begins with The Digital Maquette. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

Over 2 1/2 hours of lecture.

Product Code: ZPE02



3D Design Iteration
Defining Character
Establishing Unified Design
Form Development

Gesture Block-in
Sculptural Rhythm
Organized Mesh Creation
Full Pose Sculpting


01: Froad: gesture and rough form development
02: Creature: gesture and rough form development
03: Froad: Detail Sculpt
04: Creature: Head Iterations and Detail Sculpt
05: Creature: Creating an Organized Head Mesh
06: Froad Creature Full Pose
07: Maya Overview and Box Mesh Creation
08: Mudbox Overview

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

 

Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture and dual minor in Drawing and Digital Media. Additionally, he studied anatomy at Case School of Medicine and figure sculpture in Florence, Italy. Zack uses his strong design background as the foundation for both his traditional and digital work. This allows him to contribute to the artistic vision of a project not only during the concept design stage, but also throughout production. Zack is currently working as a freelance Art Director and Concept Designer for feature film and video games. He was model supervisor on Sky Captain and the World of Tomorrow, and worked with director Kerry Conran as an art director and model supervisor on John Carter of Mars. Zack is also a member of the Art Director's Guild Technology Committee.

Go to:
CGNetworks spotlight on Zack Petroc


Digital Sculpting: Human Anatomy

 
 
     

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