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“Zack Petroc's creative
gifts place him at the
forefront of the emerging field of digital art
direction. Zack's great talent in all the traditional
areas of artistic expression, coupled with a technical
ability that takes a back seat to no one, combine to
make him a truly unique talent. ÷A rare ability to
bring true artistry to life in a highly technical
environment helps to set Zack apart. ”
- Kevin Conran
Film Maker
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Zack Petroc's Art Directing Series
begins with The Digital Maquette. This title presents an innovative
and direct approach to 3D content creation. Zack demonstrates
a Maya-to-Mudbox workflow, outlining the advantages of digital
sculpting and showcasing the benefits it can offer your design
team. The workflow is presented with the artist in mind. It
highlights specific tools and techniques focusing on how they
add to the creative freedom of your design process. As Zack
creates two characters from the initial box mesh to final
sculpted pose, he discusses how to define your character from
both an art directing and digital sculpting perspective. This
lecture is intended for Art Directors and Production Designers
who are interested in discovering how digital sculpting can
add to their creative process. Additionally, it presents information
for artists who are interested in growing their skills as
digital sculptors.
Over 2 1/2 hours of lecture.
Product Code: ZPE02

3D Design
Iteration
Defining Character
Establishing Unified Design
Form Development
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Gesture
Block-in
Sculptural Rhythm
Organized Mesh Creation
Full Pose Sculpting
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01: Froad: gesture and rough form development
02: Creature: gesture and rough form development
03: Froad: Detail Sculpt
04: Creature: Head Iterations and Detail Sculpt
05: Creature: Creating an Organized Head Mesh
06: Froad Creature Full Pose
07: Maya Overview and Box Mesh Creation
08: Mudbox Overview
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Zack Petroc has a Bachelor of Fine Arts
degree from the Cleveland Institute of Art with a major in
Sculpture and dual minor in Drawing and Digital Media. Additionally,
he studied anatomy at Case School of Medicine and figure sculpture
in Florence, Italy. Zack uses his strong design background
as the foundation for both his traditional and digital work.
This allows him to contribute to the artistic vision of a
project not only during the concept design stage, but also
throughout production. Zack is currently working as a freelance
Art Director and Concept Designer for feature film and video
games. He was model supervisor on Sky Captain and the
World of Tomorrow, and worked with director Kerry Conran as an art
director and model supervisor on John Carter of Mars. Zack
is also a member of the Art Director's Guild Technology Committee.
Go to:
CGNetworks spotlight on Zack Petroc
Digital Sculpting: Human Anatomy
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