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Zack Petroc's creative gifts place him at the forefront of the emerging field of digital art direction. ˜Zack's great talent in all the traditional areas of artistic expression, coupled with a technical ability that takes a back seat to no one, combine to make him a truly unique talent. ˜A rare ability to bring true artistry to life in a highly technical environment helps to set Zack apart.

- Kevin Conran
Film Maker


$69.00
  • Instructor:
    Zack PETROC

In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.

2 1/2 hours of lecture.

Product Code: ZPE01



Anatomical Structure
Form Development
Gesture Block-in
Sculptural Rhythm

Weight and Balance
Superficial Anatomy
Organized Mesh Creation


01: Block-in Maya Mesh
02: Initial Development: Gesture and Torso
03: Initial Development: Leg and Foot
04: Initial Development: Arm and Hand
05: Initial Development: Head
06: Finalizing: Torso
07: Finalizing: Leg and Foot
08: Finalizing: Arm and Hand
09: Finalizing: Head
10: Gesture Tweaks and Superficial Veins
11: Creating an Organized Mesh

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

 

Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture. He studied anatomy at Case Western Reserve School of Medicine, and figure sculpture in Florence, Italy. Zack's strong design foundation and unique approaches to digital sculpting enable him to contribute to all aspects of design, from concept to final sculpt. Zack was model supervisor on Sky Captain and the World of Tomorrow, and continues working with director Kerry Conran as an art director and model supervisor on John Carter of Mars.

Go to:
CGNetworks spotlight on Zack Petroc


Introduction to ZBrush
ZBrush Production Pipeline

 
 
     

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