 |
 

Click to view high-res image:
-700x800
“Zack Petroc's creative gifts place him at the
forefront of the emerging field of digital art
direction. ˜Zack's great talent in all the traditional
areas of artistic expression, coupled with a technical
ability that takes a back seat to no one, combine to
make him a truly unique talent. ˜A rare ability to
bring true artistry to life in a highly technical
environment helps to set Zack apart. ”
- Kevin Conran
Film Maker
|
|
In this DVD Zack Petroc presents
a modern approach to digital sculpting that includes technical
discussions, and features in-depth techniques for adding life
and realism to your characters. Using a Maya-to-ZBrush workflow,
the viewer takes a step-by-step look at how underlying muscles
and bone structure affect the true form of the human body.
The Maya content highlights creating and preparing a low-resolution
base mesh, and includes techniques that apply to other Poly
modeling packages. The central part of this demonstration takes
place in ZBrush, with a comprehensive description of how to
develop anatomy while adding weight, balance, and realism to
your character. Finally, Zack showcases techniques for using
the detailed ZBrush mesh to create an organized animatable
mesh in Maya. This lecture is intended for all students and
professionals who wish to strengthen their character work through
furthering their knowledge of human anatomy.
2 1/2 hours of
lecture.
Product Code: ZPE01

Anatomical Structure
Form Development
Gesture Block-in
Sculptural Rhythm
|
Weight and
Balance
Superficial Anatomy
Organized Mesh Creation
|
 01:
Block-in Maya Mesh
02: Initial Development: Gesture and Torso
03: Initial Development: Leg and Foot
04: Initial Development: Arm and Hand
05: Initial Development: Head
06: Finalizing: Torso
07: Finalizing: Leg and Foot
08: Finalizing: Arm and Hand
09: Finalizing: Head
10: Gesture Tweaks and Superficial Veins
11: Creating an Organized Mesh
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Zack Petroc has a Bachelor of Fine Arts degree from
the Cleveland Institute of Art with a major in Sculpture. He studied
anatomy at Case Western Reserve School of Medicine, and figure sculpture
in Florence, Italy. Zack's strong design foundation and unique approaches
to digital sculpting enable him to contribute to all aspects of design,
from concept to final sculpt. Zack was model supervisor on Sky Captain
and the World of Tomorrow, and continues working with director
Kerry Conran as an art director and model supervisor on John Carter
of Mars.
Go to:
CGNetworks spotlight on Zack Petroc
Introduction to ZBrush
ZBrush Production Pipeline
|
|