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Tim Jones has been at blur for over 2 years now and in that short time he's become a studio leader and one of our "go to" guys for lighting. He has both a technical understanding of how light works and a critical artistic eye; both skills are needed in Blur's work environment where an artist may be called upon to do photoreal shots one week and light hearted cartoons the next. Tim is able to solve ANY lighting problem that we throw at him with ease, coming up with great looking solutions every time.

- Tim Miller
Creative Director, Blur Studio

$79.00
  • Instructor:
    Tim JONES

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Over 2 1/2 hours of lecture.

Product Code: TJO01


Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling

UV Mapping
Texture Painting
Modeling Destruction


01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim's work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.


Environment Lighting for Production

 
 
     

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