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“Tim Jones has been at
blur for over 2 years now and in that short time he's
become a studio leader and one of our "go to" guys for lighting. He has
both a technical understanding of how light works and a critical artistic
eye; both skills are needed in Blur's work environment
where an artist may
be called upon to do photoreal shots one week and light
hearted cartoons the next. Tim is able to solve ANY lighting problem that
we throw at him
with ease, coming up
with great looking solutions every time.”
- Tim Miller
Creative Director, Blur Studio
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In this DVD, Tim takes you
through the entire process of creating an environment with
3ds Max starting with the analysis of reference photographs
and determining real world object dimensions, all the way through
the 3D modeling and texturing pipeline. Tim will teach you
how to spot the visual cues that will allow you to quickly
and accurately determine dimensions from set photographs. You
will also learn how to build quick layout files for modeling
and animation and how to model and texture an entire environment
from photographic reference. Many artistic and technical challenges
are addressed such as understanding perspective, modeling architecture,
tile roofs, stone pathways as well as decay and general destruction.
Over 2 1/2 hours of lecture.
Product Code: TJO01

Understanding
Perspective
Layout Modeling
Preplanning
Environment Modeling
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UV Mapping
Texture Painting
Modeling Destruction |
01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Tim Jones is a CG Supervisor specializing in environment
modeling, lighting and compositing for a wide variety
of projects ranging from game cinematics and ride films
to television commercials and film.
He received duel degrees in the fields of architecture
and illustration from Lawrence Tech. After several years
doing freelance and working
for an architecture visualization firm he has made the
switch to entertainment and is now working for Blur Studio.
Tim's work can be seen in game cinematics
and commercials such as Warhammer 40K,
Hellgate: London, Ghost Recon 3, X-Men Legends
2 and
Call of Duty: Finest Hour.
Environment Lighting for Production
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