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“One of the most important steps in becoming a successful video game concept
designer is knowing how best to approach the creation and presentation of
game assets for the rest of the development team. Thierry does a wonderful
job at presenting this process on his first educational DVD. Seeing just how
clear, direct, thorough and concise the design of any character or object
can be executed from start to finish will be a great help to aspiring
concept designers of all levels. This DVD will greatly help with the
refinement of a designers' ideas and how they should go about professionally
presenting those ideas to the video game industry. ”
- Scott Robertson
Chair of Entertainment Concept Design, Art Center College of Design
Founder, Design Studio Press
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| $59.00 |
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- Instructor:
Thierry DOIZON
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In this DVD, watch BARONTiERi as he
demonstrates the different steps behind the creation of two
iconic characters using both Adobe Photoshop® and Autodesk
MAYA®. He will then show how to successfully use your imagination
under realistic production constraints. BARONTiERi reveals
the latest digital art techniques, ideas and original processes
used by the creative members of STEAMBOT Studios. He breaks
down the foundations of an efficient character design pipeline
for concept artists of the video game and visual effects industries,
while demonstrating the importance of teamwork, and focusing
on research, development and problem-solving issues. This lecture
covers professional tips, speedpainting, basic 3D modeling
and environment/mechanical design.
135 Minutes of Lecture.
Product Code: THD01

Production Pipeline
Art Direction
Design Language
Teamwork
Colors
Speedpainting
2D/3D Compositing
Lighting Strategies
Scene Refining
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01: Conception - Production Art Pipeline
02: Pre-production
Part 1: Character Design Process: Harry
Part 2: Character Design Process: CAT
03: Production
Part 1: Final Design and Compositing
Part 2: Rendering and Polishing
Conclusion
Click here to
view a sample clip from this DVD. Note that while this
clip is compressed for the web the actual movie
is high quality video. View the
thumbnails to the right to see higher resolutilon stills.
Thierry Doizon, a.k.a. BARONTiERi, attended both
the European Design Institute (FR) and the Kent Institute of Arts & Design
(UK), graduating with honors with a B.A. degree in Industrial Design
and Interior Architecture. He fell into the weird world of video games
in 1995, and has worked for different companies such as Acclaim Studios,
Splash Damage, Ubisoft and now Eidos Montreal. At the same time, he’s
been working on a diverse array of personal projects including illustrations,
matte paintings and comic books, and has been invited to speak at various
workshops and conferences (Disney Imagineering, ADAPT, Ubisoft Campus,
The Gnomon Workshop and Massive Black). Thierry currently works as a
senior Concept Designer/Art Director, and has participated in the development
of The Red Star, Assassin’s Creed, Prince
of Persia and Deus Ex
III. He is also a co-founder of STEAMBOT Studios, a collective
of artists dedicated to creating, inspiring and pushing the boundaries
of concept
art.
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