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“Definitely one of the
finer designers of our generation. Scott's innovative designs bridge the
gap between today's fiction and tomorrow's science. His attention to detail
is sometimes mind blowing... but he is not somebody to keeps it all to
himself. He is so concerned with teaching his knowledge to others that
it makes him one of the top educators in digital and traditional art.”
- Harald Belker
Concept Designer
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| $39.00 |
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- Instructor:
Scott ROBERTSON
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On this last of three DVDs in the
Matte Surface rendering series, Scott shares with you the complex
curved surface shading techniques he has been teaching for
over a decade. He explains a logical and technical approach
to assigning values to simple curved panels. Using Nupastel
chalk and Vertithin-Prismacolor pencils, he shows various lighting
strategies you can use to light and render complex curved surfaces
of your own design. The curved surface examples increase in
complexity by the end of the DVD, when the cover piece is rendered
from start to finish. Finally, Scott demonstrates several quick
vehicle value sketches, employing all of the knowledge learned
from this series. This DVD is intended as a “must-watch” for
beginners ready to take their skills to the next level, as
well as a solid foundation for the more experienced artist/designer.
Product Code: SRO09

Lighting Strategies
Calculating Cast Shadows
Sunlight Characteristics
Local Light Characteristics
Shading Compound Curved Surfaces
Quick-Shading Techniques
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 01.
Introduction
02. Curved Surface: Example 1
03. Simple Curved Surfaces
04. Compound Curved Surfaces
05. Undercut Curved Surfaces
06. Shading X-Y-Z Surfaces
07. Shading the Floating Form
08. Spaceship 1
09. Spaceship 2
10. Spaceship 3
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
 Scott attended Art Center College of Design where
he graduated with honors with a B.S. degree in
Transportation Design in April 1990. The day
after graduation, Scott opened a product design
consulting firm in San Francisco with friend
Neville Page. While there clients included Kestrel,
Giro Sport Design, Nissan, Volvo, and Yamaha.
In 1995 Scott relocated to Vevey, Switzerland
to teach drawing and industrial design at Art
Center, Europe until the middle of 1996. Since
returning from Europe, Scott’s clients
have included BMW subsidiary Design-works/USA,
Raleigh Bicycles, Mattel Toys, Patagonia, Minority
Report feature film, Nike, Rock Shox,
Universal Studios, Angel Studios and Fiat, to
name a few. Today he continues to teach drawing
at Art Center College of Design. Recently, Scott
launched Design Studio Press, a publishing company
dedicated to inspiring and educational art books
and DVDs.
Go to:
CGNetworks spotlight on Scott Robertson
For more of Scott's work, visit:
www.drawthrough.com
How to Render Matte Surfaces
Volume 1: Shading Planar Surfaces
How to Render Matte Surfaces
Volume 2: Shading Round Geometric Surfaces |
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