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“Definitely one of the
finer designers of our generation. Scott's innovative designs bridge the
gap between today's fiction and tomorrow's science. His attention to detail
is sometimes mind blowing... but he is not somebody to keeps it all to
himself. He is so concerned with teaching his knowledge to others that
it makes him one of the top educators in digital and traditional art.”
- Harald Belker
Concept Designer
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| $39.00 |
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- Instructor:
Scott ROBERTSON
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On this second of three DVDs in the
Matte Surface rendering series, Scott shares with you the round
geoform shading techniques he has been teaching for over a
decade. He explains and demonstrates the basics of how our
brains interpret round forms via value changes. Scott uses
observational video clips of a cylinder, cone and sphere in
various lighting scenarios to reinforce his value assignment
strategy. Walking you through several sketches, he shows his
techniques for properly constructing the cast shadows of each
of the round geoforms. At the end of the DVD, Scott renders
a more complex form (shown on the cover) from start to finish,
demonstrating the use of pencil, chalk and marker. This DVD
is intended as a “must-watch” for beginners and
a good refresher for the more experienced artist/designer.
Product Code: SRO08

Lighting Strategies
Understanding Reflected Light
Shading Cylinders, Cones and Spheres
Combining Geoforms
Core Shadow Values
Cast Shadow Construction and Rendering
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01.
Introduction
02. Value Change = Form Change
03. Shading Cylinders
04. Shading Cones
05. Shading Spheres
06. Train Rendering
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 720x480 with
higher quality compression. View the stills to the right
to see the actual resolution.
 Scott attended Art Center College of Design where
he graduated with honors with a B.S. degree in
Transportation Design in April 1990. The day
after graduation, Scott opened a product design
consulting firm in San Francisco with friend
Neville Page. While there clients included Kestrel,
Giro Sport Design, Nissan, Volvo, and Yamaha.
In 1995 Scott relocated to Vevey, Switzerland
to teach drawing and industrial design at Art
Center, Europe until the middle of 1996. Since
returning from Europe, Scott’s clients
have included BMW subsidiary Design-works/USA,
Raleigh Bicycles, Mattel Toys, Patagonia, Minority
Report feature film, Nike, Rock Shox,
Universal Studios, Angel Studios and Fiat, to
name a few. Today he continues to teach drawing
at Art Center College of Design. Recently, Scott
launched Design Studio Press, a publishing company
dedicated to inspiring and educational art books
and DVDs.
Go to:
CGNetworks spotlight on Scott Robertson
For more of Scott's work, visit:
www.drawthrough.com
How to Render Matte Surfaces
Volume 1: Shading Planar Surfaces
How to Render Matte Surfaces
Volume 3: Shading Complex Curved Surfaces |
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