Starting with a complicated humanoid
character in an animation pose, Sean
Mills takes you through the process of deforming the model
to a
projection-friendly pose. You then reduce the model1s structure
detail to
create a 2D mesh suitable for texturing via a proxy model.
Sean then shows
you how to transform those UVs to a master object which can
be textured and
animated. By the time you complete this DVD, you1ll be able
to take a
complete 3D character and create the desired texture space
without
stretching or overlapping, where every pixel on the model is
unique and can
be either painted in a 3D package, or as flat art in Photoshop.
2 1/2 hours of lecture.
Product Code: SMI05
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