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Instructor:
Sean MILLS

Formats: (Mac or PC only)
DVD-ROM
System Requirements

   

In this DVD, Sean Mills covers the fundamentals of creating the UV space to prepare your model for texturing. Using several modified primitives as examples, Sean takes you through the necessary steps to map UVs and prepare your newly completed polygonal model for texturing. By creating a 2D version of the mesh, you give your 2D textures the instructions they need to land accurately on your model. By the end of this lecture, you'll be familiar with the basics of UV layout and its relationship to modified primitives.

1 1/2 hours of lecture.

Product Code: SMI04

 

UV Texture Editor
2D Transform Tools
Planar Mapping

Cut UVs
Sew UVs
Move and Sew UVs