In this polygonal modeling DVD,
Sean Mills shows you how to create a bipedal
humanoid model. Sean begins with a set of primitives for different
body
parts - arms, legs, torso and face - and refines them into
muscle masses,
primary contours and silouhettes. He then shows you how to
refine those
masses, establishing preliminary edge loops around musculature
and areas of
major deformation. Sean concludes by integrating
these primary forms onto a
contiguous character mesh.
**Mac Users: This tutorial uses Byron's Polygon Tools which
is a PC-only plugin.
3 1/2 hours of lecture.
Product Code: SMI03
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