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Matchmoving, or camera tracking, is the foundation upon which all visual effects work stands. Over the past six years Stephen has shared his integration techniques with Gnomon students and we are pleased to be able to bring his knowledge to DVD.

- Alex Alvarez
Director, Gnomon

$69.00
  • Instructor:
    Stephen MCCLURE

In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's toolset that take the user beyond the push-button solutions of Boujou's automated tracking system. He demonstrates the elements of Boujou’s workflow in action and then shows how the Boujou solutions are set up and evaluated in Maya. After close scrutiny and evaluation, Stephen takes you back into Boujou and explores how to get more accurate solutions in problem areas with masking, setting up Locators, Target Tracks and multiple automated Feature Tracking passes. Bringing the final Boujou solution into Maya and laying it out with proxy geometry, he checks for accuracy so that 3D elements and effects can be integrated into the shot.

Product Code: SMC02



Interface and Workflow
Camera Setup
Poly Masks
Automated Feature Tracking
Hand Locator and Target Track Setup

Scene Setup: Scale and Orientation
Track Evaluation with Test Objects
Export Options
Maya Environment Geometry Setup


01: Interface Overview
02: Importing the Image Sequence
03: Setting up the Camera
04: Feature Tracking
05: Camera Track and Evaluation
06: Camera Test Objects
07: Scene Scale and Orientation
08: Scene Refinement and Export
09: Maya Scene Setup
10: Boujou Refinement Part 1
11: Boujou Refinement Part 2
12: Final Maya Setup

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

With over twelve years of experience in the field of animation and visual effects, Stephen McClure has worked on numerous projects involving the many aspects of CG matchmoving and integration. For eight years he was a lead artist on high-end television commercial work at · The Digital Lab, whose clients included Coca Cola, EDS, Sega, Chevrolet, Motorola and Taco Bell. Stephen's other credits include music videos, episodic television and feature films such as Sphere and Practical Magic. Stephen has been teaching at The Gnomon School for over six years and has also taught at Art Center College of Design in Pasadena, as well as at UCLA Extension. He is currently a resident artist and producer at The Gnomon Workshop. Stephen received BFAs from Art Center College of Design, and from The School of The Art Institute of Chicago.


Matchmoving 101: Fundamentals
Boujou 2: Matchmoving and Integration


 
 
     

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