Coming Soon | Testimonials | Policies | Resellers | Contact | View Cart | My Account




I've watched Alex Alvarez's training DVDs on Dynamics... and they are amazing! I've learned so much from the lectures, they have helped make me a better visual effects artist. I started using Maya for effects animation when I joined Square USA for the film "Final Fantasy" about 4 years ago. I wish I had these DVDs then. Well, better late than never.

- Andy Chen
Effects Animator
Dreamworks Feature Animation

$49.00
  • Instructor:
    Alex ALVAREZ

Once geometry has been Smooth Bound to a skeleton, vertex weights must be edited to design the skin deformations. Maya's default weighting algorithms can give a good starting point, but the skin will be riddled with problems. Continuing from 'Skinning, 1', we look at the workflow for effectively editing weights using Artisan and the Component Editor. Every major region of the body is addressed including the hand, foot, knee, pelvis, shoulder, abdomen and chest. While weighting, we also discuss what results one can hope to achieve with the goal of anatomical accuracy in mind: weighting alone can only take you so far, but it is the crucial first step.

Product Code: SKI02



Paint Weights Tool
Component Editor
Mirror Weights

Export/Import Weights
Prune Weights
Disable/Enable Normalization


01: Introduction
02: Overview
03: Foot
04: Knee
05: Hip
06: Mirroring
07: Hands
08: Shoulder
09: Mid-Section
10: Credits

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 720x480 with higher quality compression. View the stills to the right to see the actual resolution.

Alex is founder and director of The Gnomon Workshop and of Gnomon School of Visual Effects in Hollywood. Alex has been published in industry magazines, websites, and books - plus he has taught courses at several major trade conferences. His character animation projects have appeared on many computer graphics websites, on the cover of the ‘Maya Character Animation’ book published by New Riders, and his 'Zufuhr' project was commissioned by Alias for their Siggraph stage presentations. Alex is president of the Los Angeles Alias Users Group and sits on the Advisory Board for Highend3D.com. Prior to Gnomon, Alex worked for Alias, as a consultant and trainer for studios in the Los Angeles area. Alex is an alumni of the Art Center College of Design and the University of Pennsylvania.
For more of Alex's work, visit: www.alexalvarez.com.

 
 
     

  ©2000-2008 The Gnomon Workshop, Inc. - All Rights Reserved. No part of this website may be reproduced without written permission.
  Terms & Conditions | Privacy Policies


  Gnomon School | Gnomon Online | Gnomonology