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“Animator Scott Easley
has a brain with both sides working overtime. He's one of those unique
individuals who's equally comfortable with both the creative and technical
sides of animation production, and he excels at both. This makes him tremendously
valuable when designing and implementing animation pipelines, since he
clearly understands the creative needs of the animator while possessing
a firm grasp on the technical requirements for getting quality animation
up on screen. I highly recommend watching his DVD.”
- Mike Dietz
Animator for Neverhood, Earthworm Jim
CEO of Slappy Pictures
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Scott Easley takes you through the
process of constructing a character animation pipeline in Maya
that will allow you to constantly improve and update your characters
without adversely affecting any of the existing animations.
Scott also shows you how to use the Trax animation editor from
the ground up and how to build a library of animation actions
which you can then use to block-out more complex character
animations. Included on this DVD are tutorials, a sample rig,
blend shapes for facial set- ups, character texture maps, custom
tools, shelves, poses and a Maya project to get you on your
way.
Over 4 hours of lecture.
Product Code: SEA01

Creating a Flexible Pipeline
in Maya
How to Improve your Rigs Without Breaking Existing
Animations
Understanding Maya Reference Files
Trax Editor
Building Animation Libraries
Blocking Complex Animation Sequences |
 01:
Making a ‘Pipeline?’
02: Understanding “Major Power” Rig
03: Anim Export/Import
04: Custom Tools
05: Understanding the Trax Editor
06: Animation with the Trax Editor
07: Using Trax Editor with Rigs
08: Finishing Final Trax Editor Animation
09: Animation Workflow and References
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Scott Easley began his career with Oddworld Inhabitants,
of which he was one of the eight original members. As
Senior Animator, he most notably contributed his talent
to Abe's Oddysee (1997) and Abe's
Exoddus (1998). He went on to win two Emmys for his animation
work in commercials. He then joined Electronic Arts where,
as Senior Animator,
he contributed to the series Medal of Honor from 2003
to 2005. He is now Principal Animator at Heavy Iron Studios,
and teaches in the Graduate
program at the University of Southern California.
Character Animation for Games
Animation Techniques with Robert Coddintgton
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