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Animator Scott Easley has a brain with both sides working overtime. He's one of those unique individuals who's equally comfortable with both the creative and technical sides of animation production, and he excels at both. This makes him tremendously valuable when designing and implementing animation pipelines, since he clearly understands the creative needs of the animator while possessing a firm grasp on the technical requirements for getting quality animation up on screen. I highly recommend watching his DVD.

- Mike Dietz
Animator for Neverhood, Earthworm Jim
CEO of Slappy Pictures

$69.00
  • Instructor:
    Scott EASLEY

Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground up and how to build a library of animation actions which you can then use to block-out more complex character animations. Included on this DVD are tutorials, a sample rig, blend shapes for facial set- ups, character texture maps, custom tools, shelves, poses and a Maya project to get you on your way.

Over 4 hours of lecture.

Product Code: SEA01



Creating a Flexible Pipeline in Maya
How to Improve your Rigs Without Breaking Existing Animations
Understanding Maya Reference Files
Trax Editor
Building Animation Libraries
Blocking Complex Animation Sequences


01: Making a ‘Pipeline?’
02: Understanding “Major Power” Rig
03: Anim Export/Import
04: Custom Tools
05: Understanding the Trax Editor
06: Animation with the Trax Editor
07: Using Trax Editor with Rigs
08: Finishing Final Trax Editor Animation
09: Animation Workflow and References

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Scott Easley began his career with Oddworld Inhabitants, of which he was one of the eight original members. As Senior Animator, he most notably contributed his talent to Abe's Oddysee (1997) and Abe's Exoddus (1998). He went on to win two Emmys for his animation work in commercials. He then joined Electronic Arts where, as Senior Animator, he contributed to the series Medal of Honor from 2003 to 2005. He is now Principal Animator at Heavy Iron Studios, and teaches in the Graduate program at the University of Southern California.


Character Animation for Games
Animation Techniques with Robert Coddintgton


 
 
     

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