The secondary effects of lighting
can be simulated through a variety of tools Maya provides.
Extremely complex light phenomena like the light filtering
through curtains, firelight, or the light from a stained
glass window can be replicated by simply mapping the color
of a single light. And caustics, the light that is bent and
refocused off of a reflective medium or through a transparent
medium, can also be simulated through mapping a light's color.
Effects that are actually a result of the lens observing
the scene are handled through the lights as well. The lens
flare from a sunset, the star points on an ultra bright spot
light, the specular blooming of a polished car, or the glint
of a charging hoarde's weaponry are all handled through Optical
Effects and Shader Glow.
Product Code: REN03
|