 |
  
Click to view high-res image:
-800x800
“On Lord of the Rings,
Paul Campion was one of the texture painters from
Weta Digital who helped me make the transition from airbrushing
and physical makeup effects to the world of digital texture painting.
His assistance and training has been invaluable, without it
I would not be art
directing and texture painting CG creatures.”
- Gino Acevedo
Prosthetics and Visual
Creature Effects Art Director
Weta Workshop/ Weta Digital
|
|
Objects created using 3D computer graphics
have a tendency to appear too perfect and therefore slightly
unrealistic. To create more natural textures, it is necessary
to be able to observe and understand how real world objects
become worn and dirty with age. This DVD focuses on how the
understanding and use of aging, and “wear and tear” on
an object can help add realism to your textures. Paul demonstrates
how different surface materials can be simulated using simple
color, bump, specular, reflection and transparency maps. These
principles are illustrated by the texturing of a rustic lantern
and weathered house using Adobe Photoshop®.
Over 7 hours of lecture.
Product Code: PCA02

Shooting Photographic
Reference
Photographing Buildings
Building Observation Skills
Understanding Different
Material Surfaces
|
Simulating
Aging, Wear & Tear
Realistic Detail Using Masks
Architectural Details & Scale
Painting Interiors
Realistic Transparency & Reflection Maps
|
01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary
01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Paul Campion began his career as a traditionally trained
technical illustrator. He worked for 10 years as a freelance airbrush
artist, painting horror and fantasy illustrations for books and computer
game covers. He completed a Masters Degree in Computer Animation at
Bournemouth University, England, where he specialized in photorealistic
texturing. He then moved to New Zealand to work on the Oscar winning
effects for Peter Jackson's The Lord of the Rings Trilogy,
eventually becoming a Lead Texture Painter for The Return of the
King. While working at Weta Digital, he painted textures for creatures
such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped
to create the Hell sequences for Constantine and the all digital
environments for Robert Rodriguez's film version of Frank Miller's Sin City graphic novels.
Texture Painting: Fundamentals
|
|