Coming Soon | Testimonials | Policies | Resellers | Contact | View Cart | My Account


Click to view high-res image:
 -800x800



On Lord of the Rings, Paul Campion was one of the texture painters from Weta Digital who helped me make the transition from airbrushing and physical makeup effects to the world of digital texture painting. His assistance and training has been invaluable, without it I would not be art
directing and texture painting CG creatures.

- Gino Acevedo
Prosthetics and Visual
Creature Effects Art Director
Weta Workshop/ Weta Digital

$69.00
  • Instructor:
    Paul CAMPION

Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This DVD focuses on how the understanding and use of aging, and “wear and tear” on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®.

Over 7 hours of lecture.

Product Code: PCA02



Shooting Photographic Reference
Photographing Buildings
Building Observation Skills
Understanding Different Material Surfaces

Simulating Aging, Wear & Tear
Realistic Detail Using Masks
Architectural Details & Scale
Painting Interiors
Realistic Transparency & Reflection Maps


01. Photographing the Reference
02. Correct Texture Map Size
03. Quick Textures
04. Painting the Color Map Part 1
05. Painting the Color Map Part 2
06. Adding Transparency
07. Creating Realistic Bump Maps
08. Specular and Reflection Maps
09. Studying the Map Layers
10. Summary


01. Photographing Buildings
02. Painting the Color Map Part 1
03. Painting the Color Map Part 2
04. Painting Transparency Maps
05. Adding Window Detail
06. Summary

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768 with higher quality compression . View the stills to the right to see the actual resolution.

Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's Sin City graphic novels.


Texture Painting: Fundamentals


 
 
     

  ©2000-2008 The Gnomon Workshop, Inc. - All Rights Reserved. No part of this website may be reproduced without written permission.
  Terms & Conditions | Privacy Policies


  Gnomon School | Gnomon Online | Gnomonology