 |
  
Click to view high-res image:
-800x800
“On Lord of the Rings,
Paul Campion was one of the texture painters from
Weta Digital who helped me make the transition from airbrushing
and physical makeup effects to the world of digital texture painting.
His assistance and training has been invaluable, without it
I would not be art
directing and texture painting CG creatures.”
- Gino Acevedo
Prosthetics and Visual
Creature Effects Art Director
Weta Workshop/ Weta Digital
|
|
In this DVD, Paul Campion explains
the essentials of texture painting with Adobe Photoshop®,
discussing how observation and an understanding of the original
object’s surface qualities are the skills necessary to
create photorealistic textures. Starting with reference captured
using a standard flatbed scanner, he demonstrates how to create
color, bump and specular maps for a prehistoric shark tooth,
explaining how each type of map affects the surface qualities
of the CG model, and how these three basic maps work together
to create a photorealistic surface. In addition, this DVD covers
the human face, one of the most difficult areas of a human
to texture. This demonstration shows some of the basic principles
involved in texturing a human head, relying on the use of good
reference and observation skills. Paul also demonstrates how
Maya can be effect- ively used as a 3D paint package, using
Perspective Camera Projection and texture baking to generate
complex UV maps, which are then combined in Adobe Photoshop® to
create detailed realistic head textures.
Over 4 1/2 hours of lecture.
Product Code: PCA01

Interpreting Reference Photography
Understanding Surface Qualities
Creating Efficient
UV Space
|
Mapping Strategies for color, bump and Specular
Projecting & Baking Textures
Painting Facial Features & Eyes
|
01. Preparing Reference
02. Studying Surface Qualities
03. Set-Up of the Maya Workspace
04. UV Mapping Essentials
05. Bump Mapping Essentials
06. Specular Mapping Essentials
07. Creating UV Snapshots
08. 10 Minute Textures
09. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary
01. Photographic Reference Study
02. Setting up and Painting Projections
03. Assembling the Color Map
04. Painting the Bump and Specular Map
05. Painting the Eyes
06. Summary
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Paul Campion began his career as a traditionally trained
technical illustrator. He worked for 10 years as a freelance airbrush
artist, painting horror and fantasy illustrations for books and computer
game covers. He completed a Masters Degree in Computer Animation at
Bournemouth University, England, where he specialized in photorealistic
texturing. He then moved to New Zealand to work on the Oscar winning
effects for Peter Jackson's The Lord of the Rings Trilogy,
eventually becoming a Lead Texture Painter for The Return of the
King. While working at Weta Digital, he painted textures for creatures
such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped
to create the Hell sequences for Constantine and the all digital
environments for Robert Rodriguez's film version of Frank Miller's Sin
City graphic novels.
Texture Painting: Weathered
Surfaces
|
|