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Meats Meier's unique and groundbreaking artwork has taken ZBrush to new heights. Meats Meier knows ZBrush like few artists, is an excellent teacher and lays out the foundations of ZBrush thoroughly and clearly. His DVDs are a must for artists looking to learn ZBrush .

- Jaime Labelle
General Manager
Pixologic, Inc.

 
   
  • Instructor:
    Meats MEIER

This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.

4 hours of Lecture.

Product Code: MME02


Preparing Geometry in your 3D Package
Basics of ZBrush Texture
UV's and Mapping

Creating and Rendering Displacement Maps
Creating / Rendering Normal Maps
Creating Blend Shapes


01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps

01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768 with higher quality compression . View the stills to the right to see the actual resolution.

Meats Meier is currently a freelance illustrator and animator living in Hollywood, California. He taught the first ever ZBrush course at the Gnomon School of Visual Effects, and is the author of four training DVDs produced by The Gnomon Workshop. Meats is also an award-winning digital artist (including two Expose' Master awards) with over a decade of experience in a wide range of artistic fields. He has worked as an airbrush artist, lead artist at a video game studio, technical director and compositor on feature films, and has had a successful career as an independent artist and illustrator. Meier's artwork has been on the cover of numerous books, magazines and web sites and he was honored with the prestigious "Maya Master" title by Alias at SIGGRAPH 2003. Meats is now working on several music videos and merchandise for major recording artists.


See an interview with Meats

Introduction to ZBrush 3
ZBrush for Illustration: Arm Upgrade ZBrush Project


 
 
     

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