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“Meats Meier's unique
and groundbreaking artwork has taken ZBrush to new heights.
Meats Meier knows ZBrush like few artists, is an excellent
teacher and lays out the
foundations of ZBrush thoroughly and clearly. His DVDs
are a must for artists looking to learn ZBrush .”
- Jaime Labelle
General Manager
Pixologic, Inc.
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This DVD focuses on the relationship
between Maya (or any 3D package), and the wonderful sculpting,
texturing and displacement creation tool that is ZBrush. Meats
discusses the basics of ZBrush, focusing on working efficiently,
moving your work between applications and rendering the results
within your favorite renderer. Various methods of texture map
creation and application are covered, including view port painting
and using the many 2.5D painting tools inside the Projection
Master for real time, detailed texture application. Materials,
color, geometry sculpting and displacements are explained,
along with the methods of using ZBrush as an animated blend
shape (morph target) creator.
4 hours of Lecture.
Product Code: MME02

Preparing Geometry in your 3D Package
Basics of ZBrush Texture
UV's and Mapping
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Creating and
Rendering Displacement Maps
Creating / Rendering Normal Maps
Creating Blend Shapes
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01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps
01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Meats Meier is currently a freelance illustrator and
animator living in Hollywood, California. He taught the first ever ZBrush
course at the Gnomon School of Visual Effects, and is the author of four
training DVDs produced by The Gnomon Workshop. Meats is also an award-winning
digital artist (including two Expose' Master awards) with over a decade
of experience in a wide range of artistic fields. He has worked as an
airbrush artist, lead artist at a video game studio, technical director
and compositor on feature films, and has had a successful career as an
independent artist and illustrator. Meier's artwork has been on the cover
of numerous books, magazines and web sites and he was honored with the
prestigious "Maya Master" title by Alias at SIGGRAPH 2003.
Meats is now working on several music videos and merchandise for major
recording artists.
See an interview with Meats
Introduction to ZBrush 3
ZBrush for Illustration: Arm Upgrade ZBrush Project
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