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“Mark Lefitz is a well
versed CG artist who clearly shows the process of
taking inspired concept artwork into a workable 3D asset
for production. Mark has rich experience working on environments
from the Matrix's subterranean Zion to towering cityscapes
in Spiderman, and this title provides direction on how
to start such an effort .”
- Eric Hanson
Senior Producer/VFX Designer
The Gnomon Workshop
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In this two-disc set, Mark Lefitz
creates a fully realized 3D model from an original concept
painting by Feng Zhu. He discusses the analysis and setup of
the shot, and demonstrates his techniques for efficiently creating
a 3D environment using Maya’s polygon and NURBS tool-kit.
Mark explains scene blocking, using animated cameras and their
attributes, and how to integrate an animated object in the
scene. He manipulates Maya fluids to show how to achieve the
desired 3D sky environment, and shows some of his techniques
for using painted textures and properly applying UVs. With
a painted map from the scene, Mark breaks down the various
components and shows how to apply layers to Maya shaders for
maximum effect. In Shake, Mark demonstrates the use of Depth,
Normals and Occlusion passes, and how to manipulate them in
the comp to achieve atmosphere and zblur. Lastly, he explains
how to use ambient occlusion as a method for Global Illumination,
and discusses the initial setup and optimization for this pass
and its integration into the final comp.
Over 5 1/2 hours of lecture.
Product Code: MLE01

Modeling Perspective Setup
Rough Polygon Modeling
Detailed NURBS Techniques
Scene Blocking
Camera Setup and Animation
Sky Creation
Texture Layering
UV Mapping
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Exterior Lighting
Zdepth
Render Layers
Atmosphere
Ambient Occlusion
Compositing Techniques |
01:
Concept Art Review
02: Image Plane Setup
03: Polygon Rough Modeling Part 1 (Terminal)
04: Polygon Rough Modeling Part 2 (Rear)
05: Polygon Detail Modeling Part 1 (Mechanical)
06: Polygon Detail Modeling Part 2
07: Object Modeling (Space Ship)
08: Camera Animation Part 1
09: Camera Animation Part 2
10: Sky Creation with Maya Fluids
01: Texture/Shader Workflow
02: UV Mapping Workflow
03: Painted Texture Overview
04: Shake Comp Deciphered
05: Render Pass Control
06: Exterior Environment Lighting
07: Matte Passes
08: Using Z-Depth
09: Ambient Occlusion Overview
10: Rear View Wrap Up
Click here to
view a sample clip from this DVD. Note that while this
clip is 640x480 the actual movie size is 1024x768 with
higher quality compression . View the stills to the right
to see the actual resolution.
Mark Lefitz is
a visual effects artist with over ten years of computer
graphics production experience in architectural visualization, television
and film. He
has been using Maya and Alias products extensively throughout
his career. Mark graduated with a Masters in Architecture from U.C.L.A.,
and began working at Frank O. Gehry and Associates, primarily
on the
Guggenheim Museum in Bilbao, Spain. Soon Mark made the
jump to entertainment and worked on various projects including The
Rug Rats Movie, Futurama,
Bicentennial Man, Mission to Mars, 102 Dalmations, Reign
of Fire, Matrix Reloaded, Matrix Revolutions, Bad
Boys II and Spider-Man
2.
Mark is at Disney Feature Animation where he recently
completed work on Chicken Little. He is currently working on Meet
the Robinsons as
a Lighting and Compositing Technical Director.
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