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“Matt's DVDs are a great practical resource for anyone wanting to get
the most out of Mental Ray for production work. ”
- James Brandster
Matte Painter
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In the second DVD of this series,
Matt Hartle focuses on lighting, shaders, and High Dynamic
Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray
supports most of Maya's features, in addition to many others.
This DVD shows you how to get the best use of Mental Ray to
render fluids, particles, fur, geometry based paint effects,
blurry reflections and refractions, area lights, contour rendering,
and High Dynamic Range images.
3 1/2 hours of lecture.
Product Code: MHA02

Lighting
Shaders
HDRI
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Image Based
Lighting
Reflections/Refractions
Sub-surface Scattering
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 01:
Introduction
02: Shadows
03: Volumetric Shadows
04: Fur
05: Area Lights
06: Command-Line Image Conversion
07: Blurry Reflections and Refractions
08: Contour Shader
09: High Dynamic Range Images
10: BONUS - Subsurface Scattering: Fast Simple
11: BONUS - Subsurface Scattering: Physical
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Matt is currently 3D Director at DEVA Studios. Matt has been in the theatrical advertising and visual effects industry for over eleven years. During that time he has contributed to many projects including dozens of film trailers such as 10,000 B.C., Wanted, Beowulf, Forbidden Kingdom, the Harry Potter franchise, Iron Man, Pirates of the Caribbean, and Charlotte’s Web to name a few. He has also led teams that created such memorable studio logos as Sony Pictures Animation, JC 23, and many iterations of the Warner Brothers logo. Matt has taught at various institutes for animation and visual effects including the Academy of Art, San Francisco and the Gnomon School of Visual Effects in Hollywood. Matt studied Illustration at Art Center College.
Mental Ray Fundamentals
Mental Ray: Global Illumination
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